// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Class G4GeometrySampler // // Class description: // // This class inherits from G4VSampler. It is used for scoring and // importance sampling in the tracking (mass) geometry. // See also the description in G4VSampler.hh. // // Author: Michael Dressel, CERN // -------------------------------------------------------------------- #ifndef G4GeometrySampler_hh #define G4GeometrySampler_hh 1 #include "G4Types.hh" #include "G4String.hh" #include "G4VSampler.hh" #include "G4VSamplerConfigurator.hh" class G4ImportanceConfigurator; class G4WeightWindowConfigurator; class G4WeightCutOffConfigurator; class G4GeometrySampler : public G4VSampler { public: explicit G4GeometrySampler(G4VPhysicalVolume *worldvolume, const G4String &particlename); explicit G4GeometrySampler(const G4String& worldvolumeName, const G4String &particlename); virtual ~G4GeometrySampler(); G4GeometrySampler(const G4GeometrySampler &) = delete; G4GeometrySampler& operator=(const G4GeometrySampler &) = delete; // virtual void PrepareScoring(G4VScorer *Scorer); virtual void PrepareImportanceSampling(G4VIStore* istore, const G4VImportanceAlgorithm *ialg); virtual void PrepareWeightRoulett(G4double wsurvive, G4double wlimit, G4double isource); virtual void PrepareWeightWindow(G4VWeightWindowStore *wwstore, G4VWeightWindowAlgorithm *wwAlg, G4PlaceOfAction placeOfAction); virtual void Configure(); virtual void AddProcess(); virtual void ClearSampling(); virtual G4bool IsConfigured() const; void SetParallel(G4bool paraflag); void SetWorld(const G4VPhysicalVolume* world); void SetParticle(const G4String &particlename); inline const G4String& GetParticleName() { return fParticleName; } private: G4String fParticleName; const G4VPhysicalVolume* fWorld = nullptr; G4String fWorldName; G4ImportanceConfigurator* fImportanceConfigurator = nullptr; G4WeightCutOffConfigurator* fWeightCutOffConfigurator = nullptr; G4VIStore* fIStore = nullptr; G4WeightWindowConfigurator* fWeightWindowConfigurator = nullptr; G4VWeightWindowStore* fWWStore = nullptr; G4bool fIsConfigured = false; G4Configurators fConfigurators; G4bool paraflag = false; }; #endif