// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4tgrSolidScaled // // Class description: // // A G4tgrSolidScaled is a G4tgrSolid object with a solid made by // scaling another solid(oSolid) by a G4Scale3D vector. // // Author: P.Heidary, AEOI - November 2021 // -------------------------------------------------------------------- #ifndef G4tgrSolidScaled_hh #define G4tgrSolidScaled_hh 1 #include #include "globals.hh" #include "G4tgrSolid.hh" #include "G4Transform3D.hh" class G4tgrSolidScaled : public G4tgrSolid { public: G4tgrSolidScaled(const std::vector& wl); ~G4tgrSolidScaled(); friend std::ostream& operator<<(std::ostream&, const G4tgrSolidScaled&); // Accessors const G4Scale3D GetScale3d() const { return scale3d; } const G4tgrSolid* GetOrigSolid() const { return origSolid; } private: // Scale vector G4Scale3D scale3d; // Original solid G4tgrSolid* origSolid; }; #endif