// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4tgrSolidMultiUnion // // Class description: // // A G4tgrSolidMultiUnion is a G4tgrSolid object with a solid made by // union of more than two(nSolid) solids with respective rotations // (theRotMat) and positions(thePosition). // // Author: P.Heidary, AEOI - November 2021 // -------------------------------------------------------------------- #ifndef G4tgrSolidMultiUnion_hh #define G4tgrSolidMultiUnion_hh 1 #include #include "globals.hh" #include "G4tgrSolid.hh" #include "G4RotationMatrix.hh" #include "G4Transform3D.hh" class G4tgrSolidMultiUnion : public G4tgrSolid { public: G4tgrSolidMultiUnion(const std::vector& wl); ~G4tgrSolidMultiUnion(); friend std::ostream& operator<<(std::ostream&, const G4tgrSolidMultiUnion&); // Accessors inline const G4tgrSolid* GetSolid(G4int ii) const; inline const G4Transform3D GetTransformation(G4int ii) const; inline G4int GetNSolid() const { return nSolid; }; private: // Placement and rotation of current solid G4String theRotMatName; G4ThreeVector thePosition; G4RotationMatrix* theRotMat; G4Transform3D tr1; G4int nSolid; // Vectors of parameters. std::vector*> theSolidParams; // Array to store Solids and Transformations. std::vector theTransformations; std::vector theSolids; }; inline const G4tgrSolid* G4tgrSolidMultiUnion::GetSolid(G4int ii) const { if(ii > nSolid) { std::ostringstream message; message << "Only " << nSolid + 1 << " G4tgrSolids are available! " << " Asking for... " << ii + 1; G4Exception("G4tgrSolidMultiUnion::GetSolid()", "InvalidInput", FatalException, message); } return theSolids[ii]; } inline const G4Transform3D G4tgrSolidMultiUnion::GetTransformation(G4int ii) const { if(ii > nSolid) { std::ostringstream message; message << "Only " << nSolid + 1 << " G4tgrSolids are available! " << " Asking for... " << ii + 1; G4Exception("G4tgrSolidMultiUnion::GetSolid()", "InvalidInput", FatalException, message); } return theTransformations[ii]; } #endif