// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4ParticleTable // // Class description: // // G4ParticleTable is the table of pointers to G4ParticleDefinition. // It is a "singleton" (only one static object). // Each G4ParticleDefinition pointer is stored with its name as a key // to itself. So, each G4ParticleDefinition object must have unique // name. // Authors: G.Cosmo, 2 December 1995 - Design, based on object model // H.Kurashige, 27 June 1996 - First implementation // History: // - 14 Nov 1997, H.Kurashige - Added messenger // - 24 Sep 1998, H.Kurashige - Added dictionary for encoding // - 28 Oct 1999, H.Kurashige - Migration to STL maps // - 15 Sep 2017, K.L.Genser - Added support for MuonicAtom // -------------------------------------------------------------------- #ifndef G4ParticleTable_hh #define G4ParticleTable_hh 1 #include "G4ParticleDefinition.hh" #include "G4ParticleTableIterator.hh" #include "G4Threading.hh" #include "G4ios.hh" #include "globals.hh" #include class G4UImessenger; class G4ParticleMessenger; class G4IonTable; class G4ParticleTable { public: using G4PTblDictionary = G4ParticleTableIterator::Map; using G4PTblDicIterator = G4ParticleTableIterator; using G4PTblEncodingDictionary = G4ParticleTableIterator::Map; using G4PTblEncodingDicIterator = G4ParticleTableIterator; virtual ~G4ParticleTable(); // Copy constructor and assignment operator not allowed G4ParticleTable(const G4ParticleTable&) = delete; G4ParticleTable& operator=(const G4ParticleTable&) = delete; // This method is similar to the constructor. It is used by each worker // thread to achieve the partial effect as that of the master thread void WorkerG4ParticleTable(); // This method is similar to the destructor. It is used by each worker // thread to achieve the partial effect as that of the master thread void DestroyWorkerG4ParticleTable(); // Return the pointer to the G4ParticleTable object // G4ParticleTable is a "singleton" and can get its pointer by this // function. At the first time of calling this function, the // G4ParticleTable object is instantiated static G4ParticleTable* GetParticleTable(); // Returns TRUE if the ParticleTable contains the particle's pointer inline G4bool contains(const G4ParticleDefinition* particle) const; G4bool contains(const G4String& particle_name) const; // Returns the number of particles in the ParticleTable G4int entries() const; G4int size() const; // Returns a pointer to the i-th particle in the ParticleTable // 0 <= index < entries() G4ParticleDefinition* GetParticle(G4int index) const; // Returns the name of i-th particle in the ParticleTable const G4String& GetParticleName(G4int index) const; // Returns a pointer to the particle (0 if not contained) G4ParticleDefinition* FindParticle(G4int PDGEncoding); G4ParticleDefinition* FindParticle(const G4String& particle_name); G4ParticleDefinition* FindParticle(const G4ParticleDefinition* particle); // Returns a pointer to its anti-particle (0 if not contained) inline G4ParticleDefinition* FindAntiParticle(G4int PDGEncoding); inline G4ParticleDefinition* FindAntiParticle(const G4String& p_name); inline G4ParticleDefinition* FindAntiParticle(const G4ParticleDefinition* p); // Returns the pointer to the Iterator G4PTblDicIterator* GetIterator() const; // Dumps information of particles specified by name void DumpTable(const G4String& particle_name = "ALL"); // Returns the pointer to the G4IonTable object G4IonTable* GetIonTable() const; // Inserts the particle into ParticleTable. // Returned value is the same as particle if successfully inserted // or the pointer to another G4ParticleDefinition object // which has same particle name // or nullptr if failing to insert by other reason G4ParticleDefinition* Insert(G4ParticleDefinition* particle); // Removes the particle from the table (not delete) G4ParticleDefinition* Remove(G4ParticleDefinition* particle); // Removes all particles from G4ParticleTable void RemoveAllParticles(); // Removes and deletes all particles from G4ParticleTable void DeleteAllParticles(); // Creates messenger G4UImessenger* CreateMessenger(); void SelectParticle(const G4String& name); inline const G4ParticleDefinition* GetSelectedParticle() const; inline void SetVerboseLevel(G4int value); inline G4int GetVerboseLevel() const; inline void SetReadiness(G4bool val = true); inline G4bool GetReadiness() const; inline G4ParticleDefinition* GetGenericIon() const; inline void SetGenericIon(G4ParticleDefinition*); inline G4ParticleDefinition* GetGenericMuonicAtom() const; inline void SetGenericMuonicAtom(G4ParticleDefinition*); // Public data ---------------------------------------------------- // These fields should be thread local or thread private. For a singleton // class, we can change any member field as static without any problem // because there is only one instance. Then we are allowed to add // "G4ThreadLocal" G4ParticleMessenger* fParticleMessenger = nullptr; static G4ThreadLocal G4PTblDictionary* fDictionary; static G4ThreadLocal G4PTblDicIterator* fIterator; static G4ThreadLocal G4PTblEncodingDictionary* fEncodingDictionary; // Particle table is being shared static G4ParticleTable* fgParticleTable; // This field should be thread private. However, we have to keep one copy // of the ion table pointer. So we change all important fields of // G4IonTable to be thread local G4IonTable* fIonTable = nullptr; // These shadow pointers are used by each worker thread to copy the content // from the master thread // static G4PTblDictionary* fDictionaryShadow; static G4PTblDicIterator* fIteratorShadow; static G4PTblEncodingDictionary* fEncodingDictionaryShadow; #ifdef G4MULTITHREADED // Shared instance of a mutex static G4GLOB_DLL G4Mutex& particleTableMutex(); static G4GLOB_DLL G4int& lockCount(); #endif protected: const G4PTblDictionary* GetDictionary() const; // Returns key value of the particle (i.e. particle name) inline const G4String& GetKey(const G4ParticleDefinition* particle) const; // Returns the pointer to EncodingDictionary const G4PTblEncodingDictionary* GetEncodingDictionary() const; private: // Provate default constructor G4ParticleTable(); void CheckReadiness() const; // Private data --------------------------------------------------- G4ParticleDefinition* genericIon = nullptr; G4ParticleDefinition* genericMuonicAtom = nullptr; const G4ParticleDefinition* selectedParticle = nullptr; const G4String noName = " "; G4String selectedName = "undefined"; // Control flag for output message // 0: Silent // 1: Warning message // 2: More G4int verboseLevel = 1; G4bool readyToUse = false; }; #include "G4ParticleTable.icc" #endif