// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4UTet // // Class description: // // Wrapper class for G4Tet to make use of VecGeom Tet. // Author: Gabriele Cosmo (CERN), 01.11.2013 // -------------------------------------------------------------------- #ifndef G4UTET_HH #define G4UTET_HH #include "G4UAdapter.hh" #if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) ) #include #include "G4Polyhedron.hh" /** * @brief G4UTet is a wrapper class for G4Tet to make use of VecGeom Tet. */ class G4UTet : public G4UAdapter { using Shape_t = vecgeom::UnplacedTet; using Base_t = G4UAdapter; public: /** * Constructs a tetrahedra, given its parameters. * @param[in] pName The solid name. * @param[in] anchor The anchor point. * @param[in] p2 Point 2. * @param[in] p3 Point 3. * @param[in] p4 Point 4. * @param[in] degeneracyFlag Flag indicating degeneracy of points. */ G4UTet(const G4String& pName, const G4ThreeVector& anchor, const G4ThreeVector& p2, const G4ThreeVector& p3, const G4ThreeVector& p4, G4bool* degeneracyFlag = nullptr); /** * Default destructor. */ ~G4UTet() override = default; /** * Dispatch method for parameterisation replication mechanism and * dimension computation. */ void ComputeDimensions(G4VPVParameterisation* p, const G4int n, const G4VPhysicalVolume* pRep) override; /** * Makes a clone of the object for use in multi-treading. * @returns A pointer to the new cloned allocated solid. */ G4VSolid* Clone() const override; /** * Returns the type ID, "G4Tet" of the solid. */ inline G4GeometryType GetEntityType() const override; /** * Returns true as the solid has only planar faces. */ inline G4bool IsFaceted() const override; /** * Computes the bounding limits of the solid. * @param[out] pMin The minimum bounding limit point. * @param[out] pMax The maximum bounding limit point. */ void SetBoundingLimits(const G4ThreeVector& pMin, const G4ThreeVector& pMax); void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override; /** * Calculates the minimum and maximum extent of the solid, when under the * specified transform, and within the specified limits. * @param[in] pAxis The axis along which compute the extent. * @param[in] pVoxelLimit The limiting space dictated by voxels. * @param[in] pTransform The internal transformation applied to the solid. * @param[out] pMin The minimum extent value. * @param[out] pMax The maximum extent value. * @returns True if the solid is intersected by the extent region. */ G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax) const override; /** * Returns a generated polyhedron as graphical representations. */ G4Polyhedron* CreatePolyhedron() const override; /** * Modifier and accessors, for the four vertices of the shape. */ void SetVertices(const G4ThreeVector& anchor, const G4ThreeVector& p1, const G4ThreeVector& p2, const G4ThreeVector& p3, G4bool* degeneracyFlag = nullptr); void GetVertices(G4ThreeVector& anchor, G4ThreeVector& p1, G4ThreeVector& p2, G4ThreeVector& p3) const; std::vector GetVertices() const; /** * Checks if the tetrahedron is degenerate. A tetrahedron is considered * as degenerate in case its minimal height is less than the degeneracy * tolerance * @returns true if the tetrahedron is degenerate. */ G4bool CheckDegeneracy(const G4ThreeVector& p0, const G4ThreeVector& p1, const G4ThreeVector& p2, const G4ThreeVector& p3) const; /** * Copy constructor and assignment operator. */ G4UTet(const G4UTet& rhs); G4UTet& operator=(const G4UTet& rhs); private: G4ThreeVector fBmin, fBmax; // bounding box }; // -------------------------------------------------------------------- // Inline methods // -------------------------------------------------------------------- inline G4GeometryType G4UTet::GetEntityType() const { return "G4Tet"; } inline G4bool G4UTet::IsFaceted() const { return true; } #endif // G4GEOM_USE_USOLIDS #endif