// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4UExtrudedSolid // // Class description: // // Wrapper class for G4ExtrudedSolid to make use of VecGeom ExtrudedSolid. // Author: Gabriele Cosmo (CERN), 17.11.2017 // -------------------------------------------------------------------- #ifndef G4UEXTRUDEDSOLID_HH #define G4UEXTRUDEDSOLID_HH #include "G4UAdapter.hh" #if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) ) #include #include "G4TwoVector.hh" #include "G4Polyhedron.hh" /** * @brief G4UExtrudedSolid is a wrapper class for G4ExtrudedSolid * to make use of VecGeom ExtrudedSolid. */ class G4UExtrudedSolid : public G4UAdapter { using Shape_t = vecgeom::UnplacedExtruded; using Base_t = G4UAdapter; public: /** * Structure defining a Z section composing the solid. */ struct ZSection { ZSection() : fZ(0.), fOffset(0.,0.), fScale(1.) {} ZSection(G4double z, const G4TwoVector& offset, G4double scale) : fZ(z), fOffset(offset), fScale(scale) {} G4double fZ; G4TwoVector fOffset; G4double fScale; }; /** * General constructor for an extruded polygon, through contour and polyline. * @param[in] pName The solid name. * @param[in] polygon The 2D polygonal contour, i.e. the vertices of the * outlined polygon defined in clock-wise order. * @param[in] zsections The 3D polyline with scale factors, i.e. the * Z-sections defined by Z position in increasing order. */ G4UExtrudedSolid(const G4String& pName, const std::vector& polygon, const std::vector& zsections); /** * Special constructor for an extruded polygon with 2 Z-sections. * @param[in] pName The solid name. * @param[in] polygon The 2D polygonal contour, i.e. the vertices of the * outlined polygon defined in clock-wise order. * @param[in] halfZ Half length in Z, i.e. the distance from the origin * to the sections. * @param[in] off1 (X, Y) position of the first polygon in -halfZ. * @param[in] scale1 Scale factor at -halfZ. * @param[in] off2 (X, Y) position of the second polygon in +halfZ. * @param[in] scale2 Scale factor at +halfZ. */ G4UExtrudedSolid(const G4String& pName, const std::vector& polygon, G4double halfZ, const G4TwoVector& off1 = G4TwoVector(0.,0.), G4double scale1 = 1., const G4TwoVector& off2 = G4TwoVector(0.,0.), G4double scale2 = 1. ); /** * Default Destructor. */ ~G4UExtrudedSolid() override = default; /** * Accessors. */ G4int GetNofVertices() const; G4TwoVector GetVertex(G4int index) const; std::vector GetPolygon() const; G4int GetNofZSections() const; ZSection GetZSection(G4int index) const; std::vector GetZSections() const; /** * Returns the type ID, "G4ExtrudedSolid" of the solid. */ inline G4GeometryType GetEntityType() const override; /** * Returns true as the solid has only planar faces. */ inline G4bool IsFaceted() const override; /** * Computes the bounding limits of the solid. * @param[out] pMin The minimum bounding limit point. * @param[out] pMax The maximum bounding limit point. */ void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override; /** * Calculates the minimum and maximum extent of the solid, when under the * specified transform, and within the specified limits. * @param[in] pAxis The axis along which compute the extent. * @param[in] pVoxelLimit The limiting space dictated by voxels. * @param[in] pTransform The internal transformation applied to the solid. * @param[out] pMin The minimum extent value. * @param[out] pMax The maximum extent value. * @returns True if the solid is intersected by the extent region. */ G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax) const override; /** * Returns a generated polyhedron as graphical representations. */ G4Polyhedron* CreatePolyhedron() const override; /** * Copy constructor and assignment operator. */ G4UExtrudedSolid( const G4UExtrudedSolid& source ); G4UExtrudedSolid &operator=(const G4UExtrudedSolid& source); }; // -------------------------------------------------------------------- // Inline methods // -------------------------------------------------------------------- inline G4GeometryType G4UExtrudedSolid::GetEntityType() const { return "G4ExtrudedSolid"; } inline G4bool G4UExtrudedSolid::IsFaceted() const { return true; } #endif // G4GEOM_USE_USOLIDS #endif