// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Implementation of inline methods of G4QuadrangularFacet // -------------------------------------------------------------------- inline G4int G4QuadrangularFacet::GetNumberOfVertices () const { return 4; } inline G4ThreeVector G4QuadrangularFacet::GetVertex (G4int i) const { return i == 3 ? fFacet2.GetVertex(2) : fFacet1.GetVertex(i); } inline G4double G4QuadrangularFacet::GetRadius () const { return fRadius; } inline G4ThreeVector G4QuadrangularFacet::GetCircumcentre () const { return fCircumcentre; } inline void G4QuadrangularFacet::SetVertex (G4int i, const G4ThreeVector &val) { switch (i) { case 0: fFacet1.SetVertex(0, val); fFacet2.SetVertex(0, val); break; case 1: fFacet1.SetVertex(1, val); break; case 2: fFacet1.SetVertex(2, val); fFacet2.SetVertex(1, val); break; case 3: fFacet2.SetVertex(2, val); break; } } inline void G4QuadrangularFacet::SetVertices(std::vector* v) { fFacet1.SetVertices(v); fFacet2.SetVertices(v); } inline G4bool G4QuadrangularFacet::IsDefined () const { return fFacet1.IsDefined(); } inline G4int G4QuadrangularFacet::GetVertexIndex (G4int i) const { return i == 3 ? fFacet2.GetVertexIndex(2) : fFacet1.GetVertexIndex(i); } inline void G4QuadrangularFacet::SetVertexIndex (G4int i, G4int val) { switch (i) { case 0: fFacet1.SetVertexIndex(0, val); fFacet2.SetVertexIndex(0, val); break; case 1: fFacet1.SetVertexIndex(1, val); break; case 2: fFacet1.SetVertexIndex(2, val); fFacet2.SetVertexIndex(1, val); break; case 3: fFacet2.SetVertexIndex(2, val); break; } } inline G4int G4QuadrangularFacet::AllocatedMemory() { return sizeof(*this) + fFacet1.AllocatedMemory() + fFacet2.AllocatedMemory(); }