// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4UBox // // Class description: // // Wrapper class for G4Box to make use of VecGeom Box. // Author: G.Cosmo (CERN), 13.09.2013 // -------------------------------------------------------------------- #ifndef G4UBOX_HH #define G4UBOX_HH #include "G4UAdapter.hh" #if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) ) #include #include "G4Polyhedron.hh" /** * @brief G4UBox is a wrapper class for G4Box to make use of VecGeom Box. */ class G4UBox : public G4UAdapter { using Shape_t = vecgeom::UnplacedBox; using Base_t = G4UAdapter; public: /** * Constructs a box with name, and half lengths pX, pY, pZ. * @param[in] pName The name of the solid. * @param[in] pX Half length in X. * @param[in] pY Half length in Y. * @param[in] pZ Half length in Z. */ G4UBox(const G4String& pName, G4double pX, G4double pY, G4double pZ); /** * Default destructor. */ ~G4UBox() override = default; /** * Dispatch method for parameterisation replication mechanism and * dimension computation. */ void ComputeDimensions(G4VPVParameterisation* p, const G4int n, const G4VPhysicalVolume* pRep) override; /** * Makes a clone of the object for use in multi-treading. * @returns A pointer to the new cloned allocated solid. */ G4VSolid* Clone() const override; /** * Accessors and modifiers. */ G4double GetXHalfLength() const; G4double GetYHalfLength() const; G4double GetZHalfLength() const; void SetXHalfLength(G4double dx); void SetYHalfLength(G4double dy); void SetZHalfLength(G4double dz); /** * Returns the type ID, "G4Box" of the solid. */ inline G4GeometryType GetEntityType() const override; /** * Returns true as the solid has only planar faces. */ inline G4bool IsFaceted() const override; /** * Computes the bounding limits of the solid. * @param[out] pMin The minimum bounding limit point. * @param[out] pMax The maximum bounding limit point. */ void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override; /** * Calculates the minimum and maximum extent of the solid, when under the * specified transform, and within the specified limits. * @param[in] pAxis The axis along which compute the extent. * @param[in] pVoxelLimit The limiting space dictated by voxels. * @param[in] pTransform The internal transformation applied to the solid. * @param[out] pMin The minimum extent value. * @param[out] pMax The maximum extent value. * @returns True if the solid is intersected by the extent region. */ G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax) const override; /** * Returns a generated polyhedron as graphical representations. */ G4Polyhedron* CreatePolyhedron() const override; /** * Copy constructor and assignment operator. */ G4UBox(const G4UBox& rhs); G4UBox& operator=(const G4UBox& rhs); }; // -------------------------------------------------------------------- // Inline methods // -------------------------------------------------------------------- inline G4GeometryType G4UBox::GetEntityType() const { return "G4Box"; } inline G4bool G4UBox::IsFaceted() const { return true; } #endif // G4GEOM_USE_USOLIDS #endif