// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4RegularNavigation // // Class description: // // Utility for fast navigation in volumes containing a regular // parameterisation. If two contiguous voxels have the same material, // navigation does not stop at the surface. // Author: Pedro Arce (CIEMAT), May 2007 // -------------------------------------------------------------------- #ifndef G4RegularNavigation_HH #define G4RegularNavigation_HH 1 #include #include "G4Types.hh" #include "G4ThreeVector.hh" #include "G4VNavigation.hh" class G4NormalNavigation; class G4VPhysicalVolume; class G4Navigator; class G4NavigationHistory; /** * @brief G4RegularNavigation is a concrete utility class for fast navigation * in volumes containing a regular parameterisation. If two contiguous voxels * have the same material, navigation does not stop at the surface. */ class G4RegularNavigation : public G4VNavigation { public: /** * Constructor and Destructor. */ G4RegularNavigation(); ~G4RegularNavigation() override; /** * Locates a point using its position with respect to regular * parameterisation container volume. * @param[in,out] history Navigation history. * @param[in,out] blockedVol Blocked volume to be ignored in queries. * @param[in,out] blockedNum Copy number for blocked replica volumes. * @param[in,out] globalPoint Point in global coordinates system. * @param[in,out] globalDirection Global direction vector. * @param[in,out] localPoint Point in local coordinates system. * @returns Whether a containing volume has been found. */ G4bool LevelLocate( G4NavigationHistory& history, const G4VPhysicalVolume* blockedVol, const G4int blockedNum, const G4ThreeVector& globalPoint, const G4ThreeVector* globalDirection, const G4bool pLocatedOnEdge, G4ThreeVector& localPoint ) final; /** * Method never called because to be called the daughter has to be a * 'regular' volume. This would only happen if the track is in the * mother of voxels volume. But the voxels fill completely their mother, * so when a track enters the mother it automatically enters a voxel. */ G4double ComputeStep( const G4ThreeVector& localPoint, const G4ThreeVector& localDirection, const G4double currentProposedStepLength, G4double& newSafety, G4NavigationHistory& history, G4bool& validExitNormal, G4ThreeVector& exitNormal, G4bool& exiting, G4bool& entering, G4VPhysicalVolume *(*pBlockedPhysical), G4int& blockedReplicaNo ) final; /** * Computes the step skipping surfaces when they separate voxels with * equal materials. Loops to voxels until a different material is found: * invokes G4NormalNavigation::ComputeStep() in each voxel and moves the * point to the next voxel. * @param[in] localPoint Local point. * @param[in] localDirection Local direction vector. * @param[in] currentProposedStepLength Current proposed step length. * @param[in,out] newSafety New safety. * @param[in,out] history Navigation history. * @param[in,out] validExitNormal Flag to indicate whether exit normal is * valid or not. * @param[in,out] exitNormal Exit normal. * @param[in,out] exiting Flag to indicate whether exiting a volume. * @param[in,out] entering Flag to indicate whether entering a volume. * @param[in,out] pBlockedPhysical Blocked physical volume that should be * ignored in queries. * @param[in,out] blockedReplicaNo Copy number for blocked replica volumes. * @param[in] pCurrentPhysical Pointer to current volume. * @returns Length from current point to next boundary surface along * the direction. */ G4double ComputeStepSkippingEqualMaterials( G4ThreeVector& localPoint, const G4ThreeVector& localDirection, const G4double currentProposedStepLength, G4double& newSafety, G4NavigationHistory& history, G4bool& validExitNormal, G4ThreeVector& exitNormal, G4bool& exiting, G4bool& entering, G4VPhysicalVolume *(*pBlockedPhysical), G4int& blockedReplicaNo, G4VPhysicalVolume* pCurrentPhysical); /** * Method never called because to be called the daughter has to be a * 'regular' volume. This would only happen if the track is in the * mother of voxels volume. But the voxels fill completely their mother, * so when a track enters the mother it automatically enters a voxel. */ G4double ComputeSafety( const G4ThreeVector& localPoint, const G4NavigationHistory& history, const G4double pProposedMaxLength = DBL_MAX ) final; /** * Setter for normal navigation. */ void SetNormalNavigation( G4NormalNavigation* fnormnav ); private: /** Cached pointer to normal navigation. */ G4NormalNavigation* fnormalNav = nullptr; /** Surface tolerance. */ G4double kCarTolerance; /** Cached minimum step. */ G4double fMinStep; /** Whether the last ComputeStep moved Zero. Used to check for edges. */ G4bool fLastStepWasZero = false; /** Number of preceding moves that were 0. Reset to 0 after finite step. */ G4int fNumberZeroSteps = 0; /** After this many failed/zero steps, act (push etc). */ G4int fActionThreshold_NoZeroSteps = 2; /** After this many failed/zero steps, abandon track. */ G4int fAbandonThreshold_NoZeroSteps = 25; /** Maximum number of steps a track can travel skipping voxels (if there are more, track is assumed to be stuck and it is killed). */ G4int fNoStepsAllowed = 10000; }; #endif