// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4PartialPhantomParameterisation // // Class description: // // Describes partial regular parameterisations, i.e. the voxels do not // completely fill the container in the three dimensions. // Author: Pedro Arce (CIEMAT), September 2010 // -------------------------------------------------------------------- #ifndef G4PartialPhantomParameterisation_hh #define G4PartialPhantomParameterisation_hh 1 #include #include #include #include #include "G4Types.hh" #include "G4PhantomParameterisation.hh" #include "G4AffineTransform.hh" #include "G4VTouchable.hh" class G4VPhysicalVolume; class G4VSolid; class G4Material; /** * @brief G4PartialPhantomParameterisation describes partial regular * parameterisations, i.e. the voxels do not completely fill the container * in the three dimensions. */ class G4PartialPhantomParameterisation : public G4PhantomParameterisation { public: /** * Default Constructor and Destructor. */ G4PartialPhantomParameterisation() = default; ~G4PartialPhantomParameterisation() override = default; void ComputeTransformation(const G4int, G4VPhysicalVolume *) const override; G4Material* ComputeMaterial(const G4int repNo, G4VPhysicalVolume *currentVol, const G4VTouchable *parentTouch = nullptr) override; /** * Gets the voxel number corresponding to the point in the container * frame. Use 'localDir' to avoid precision problems at the surfaces. * @param[in] localPoint Point in local coordinates system. * @param[in] localDir Local direction to overcome precision issues. * @returns The voxel number for the specified point. */ G4int GetReplicaNo( const G4ThreeVector& localPoint, const G4ThreeVector& localDir ) override; G4ThreeVector GetTranslation(const G4int copyNo ) const; std::size_t GetMaterialIndex( std::size_t nx, std::size_t ny, std::size_t nz) const; std::size_t GetMaterialIndex( std::size_t copyNo) const; G4Material* GetMaterial( std::size_t nx, std::size_t ny, std::size_t nz) const; G4Material* GetMaterial( std::size_t copyNo ) const; inline void SetFilledIDs( std::multimap fid ) { fFilledIDs = std::move(fid); } inline void SetFilledMins( std::map< G4int, std::map > fmins ) { fFilledMins = std::move(fmins); } void BuildContainerWalls(); private: /** * Converts the copyNo to voxel numbers in x, y and z. */ void ComputeVoxelIndices(const G4int copyNo, std::size_t& nx, std::size_t& ny, std::size_t& nz ) const; /** * Checks that the copy number is within limits. */ void CheckCopyNo( const G4long copyNo ) const; private: std::multimap fFilledIDs; std::map< G4int, std::map > fFilledMins; }; #endif