// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Voxel Optimisation Constants // Author: Paul Kent (CERN), 13.08.1995 // -------------------------------------------------------------------- #ifndef VOXELDEFS_HH #define VOXELDEFS_HH #include "G4Types.hh" /** Hard limit on the number of voxel nodes per given header. */ const G4int kMaxVoxelNodes = 1000; // PK chose 2000, Geant 3.21 used 1000 /** Only begin to make voxels if greater or equal to this number of daughters. */ const G4int kMinVoxelVolumesLevel1 = 2; /** Only make second level of refinement if greater or equal to this number of volumes in the first level node. */ const G4int kMinVoxelVolumesLevel2 = 3; /** Only make third level of refinement if greater or equal to this number of volumes in the second level node. */ const G4int kMinVoxelVolumesLevel3 = 4; #endif