// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4BoundingEnvelope // // Class description: // // Helper class to facilitate calculation of the extent of a solid // within the limits defined by a G4VoxelLimits object. // // The function CalculateExtent() of a particular solid can create // a G4BoundingEnvelope object that bounds the solid and then call // CalculateExtent() of the G4BoundingEnvelope object. // // Calculation of extent uses G4Transform3D, thus takes into account // scaling and reflection, if any. // Author: Evgueni Tcherniaev (CERN), 25.05.2016 - Initial version // -------------------------------------------------------------------- #ifndef G4BOUNDINGENVELOPE_HH #define G4BOUNDINGENVELOPE_HH #include #include "geomdefs.hh" #include "G4ThreeVector.hh" #include "G4VoxelLimits.hh" #include "G4Transform3D.hh" #include "G4Point3D.hh" #include "G4Plane3D.hh" using G4ThreeVectorList = std::vector; using G4Polygon3D = std::vector; using G4Segment3D = std::pair; /** * @brief G4BoundingEnvelope is a helper class to facilitate calculation of * the extent of a solid within the limits defined by a G4VoxelLimits object. * Calculation of the extent takes into account scaling and reflection, if any. */ class G4BoundingEnvelope { public: /** * Constructor from an axis aligned bounding box (AABB). * @param[in] pMin Lower boundary point. * @param[in] pMax Higher boundary point. */ G4BoundingEnvelope(const G4ThreeVector& pMin, const G4ThreeVector& pMax); /** * Constructor from a sequence of convex polygons, the polygons should have * equal numbers of vertices except first and last polygons which may * consist of a single vertex. * @param[in] polygons The list of polygons. */ G4BoundingEnvelope(const std::vector& polygons); /** * Constructor from AABB and a sequence of polygons. * @param[in] pMin Lower boundary point. * @param[in] pMax Higher boundary point. * @param[in] polygons The list of polygons. */ G4BoundingEnvelope(const G4ThreeVector& pMin, const G4ThreeVector& pMax, const std::vector& polygons); /** * Default Destructor. */ ~G4BoundingEnvelope() = default; /** * Analyses the position of the bounding box relative to the voxel. * It returns "true" in the case where the value of the extent can be * figured out directly from the dimensions of the bounding box, or * it is clear that the bounding box and the voxel do not intersect. * The reply "false" means that further calculations are needed. * @param[in] pAxis The axis along which compute the extent. * @param[in] pVoxelLimits The limiting space dictated by voxels. * @param[in] pTransform3D Internal transformation applied to the envelope. * @param[out] pMin The minimum extent value. * @param[out] pMax The maximum extent value. * @returns True if the envelope is intersected by the extent region. */ G4bool BoundingBoxVsVoxelLimits(const EAxis pAxis, const G4VoxelLimits& pVoxelLimits, const G4Transform3D& pTransform3D, G4double& pMin, G4double& pMax) const; /** * Calculates the minimum and maximum extent of the bounding envelope, * when under the specified transform, and within the specified limits. * @param[in] pAxis The axis along which compute the extent. * @param[in] pVoxelLimits The limiting space dictated by voxels. * @param[in] pTransform3D Internal transformation applied to the envelope. * @param[out] pMin The minimum extent value. * @param[out] pMax The maximum extent value. * @returns True if the envelope is intersected by the extent region. */ G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimits, const G4Transform3D& pTransform3D, G4double& pMin, G4double& pMax) const; private: /** * Checks the correctness of the AABB (axis aligned bounding box). */ void CheckBoundingBox(); /** * Checks the correctness of the sequence of convex polygonal bases. */ void CheckBoundingPolygons(); /** * Finds the max scale factor of the transformation. */ G4double FindScaleFactor(const G4Transform3D& pTransform3D) const; /** * Creates a list of transformed polygons. */ void TransformVertices(const G4Transform3D& pTransform3D, std::vector& pVertices, std::vector>& pBases) const; /** * Finds the bounding box of a prism. */ void GetPrismAABB(const G4Polygon3D& pBaseA, const G4Polygon3D& pBaseB, G4Segment3D& pAABB) const; /** * Creates a list of edges of a prism. */ void CreateListOfEdges(const G4Polygon3D& baseA, const G4Polygon3D& baseB, std::vector& pEdges) const; /** * Creates a list of planes bounding a prism. */ void CreateListOfPlanes(const G4Polygon3D& baseA, const G4Polygon3D& baseB, std::vector& pPlanes) const; /** * Clips a set of edges by G4VoxelLimits. */ G4bool ClipEdgesByVoxel(const std::vector& pEdges, const G4VoxelLimits& pLimits, G4Segment3D& pExtent) const; /** * Clips G4VoxelLimits by set of planes bounding a prism. */ void ClipVoxelByPlanes(G4int pBits, const G4VoxelLimits& pLimits, const std::vector& pPlanes, const G4Segment3D& pAABB, G4Segment3D& pExtent) const; private: /** Original bounding box. */ G4ThreeVector fMin, fMax; /** Reference to the original sequence of polygonal bases. */ const std::vector* fPolygons = nullptr; }; #endif