// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4LineSection // // Class description: // // A utility class that calculates the distance of a point from a // line section. // Author: John Apostolakis (CERN), 1999 // -------------------------------------------------------------------- #ifndef G4LineSection_hh #define G4LineSection_hh #include "G4Types.hh" #include "G4ThreeVector.hh" /** * @brief G4LineSection is a utility class that calculates the distance * of a point from a line section. */ class G4LineSection { public: /** * Constructor for G4LineSection. * @param[in] PntA Coordinates of point A defining the line. * @param[in] PntB Coordinates of point B defining the line. */ G4LineSection( const G4ThreeVector& PntA, const G4ThreeVector& PntB ); /** * Default Destructor. */ ~G4LineSection() = default; /** * Returns the distance of point 'OtherPnt' from the line. */ G4double Dist( const G4ThreeVector& OtherPnt ) const; /** * Returns the distance squared. */ inline G4double GetABdistanceSq() const; /** * Defines line and returns the distance of point 'OtherPnt' from it. */ inline static G4double Distline( const G4ThreeVector& OtherPnt, const G4ThreeVector& LinePntA, const G4ThreeVector& LinePntB ); private: G4ThreeVector EndpointA; G4ThreeVector VecAtoB; G4double fABdistanceSq = 0.0; }; // Inline methods implementations inline G4double G4LineSection::GetABdistanceSq() const { return fABdistanceSq; } inline G4double G4LineSection::Distline( const G4ThreeVector& OtherPnt, const G4ThreeVector& LinePntA, const G4ThreeVector& LinePntB ) { G4LineSection LineAB( LinePntA, LinePntB ); // Line from A to B return LineAB.Dist( OtherPnt ); } #endif