// Copyright (C) 2010, Guy Barrand. All rights reserved. // See the file tools.license for terms. #ifndef tools_sg_enums #define tools_sg_enums namespace tools { namespace sg { enum line_pattern { line_solid = 0xffff, line_dashed = 0x00ff, line_dotted = 0x1111, line_dash_dotted = 0x1c47 }; enum marker_style { marker_dot = 0, marker_plus = 1, marker_asterisk, marker_cross, marker_star, marker_circle_line, marker_circle_filled, marker_triangle_up_line, marker_triangle_up_filled, marker_triangle_down_line, marker_triangle_down_filled, marker_david_star_line, marker_david_star_filled, marker_swiss_cross_line, marker_swiss_cross_filled, marker_diamond_line, marker_diamond_filled, marker_square_line, marker_square_filled, marker_penta_star_line, marker_penta_star_filled, marker_minus }; enum area_style { area_solid = 0, area_hatched, area_checker, area_edged }; enum projection_type { projection_none, projection_rz, projection_phiz, projection_zr, projection_zphi }; enum painting_policy { painting_uniform, painting_by_value, painting_by_level, painting_grey_scale, painting_violet_to_red, painting_grey_scale_inverse }; enum hatching_policy { hatching_none, hatching_right, hatching_left, hatching_left_and_right }; enum hjust { left = 0, center = 1, right = 2 }; enum vjust { bottom = 0, middle = 1, top = 2 }; enum font_type { latin, greek, special }; enum font_modeling { font_outline, font_filled, font_pixmap }; enum arrow_type { arrow_up, arrow_down, arrow_left, arrow_right }; enum winding_type { winding_ccw, winding_cw }; enum move_type { //move_none, move_rotate_right, move_rotate_left, move_rotate_up, move_rotate_down, move_roll_plus, move_roll_minus, move_translate_right, move_translate_left, move_up, move_down, move_forward, move_backward, move_zoom_in, move_zoom_out, move_rotate_around_focal_right, move_rotate_around_focal_left, move_rotate_around_focal_up, move_rotate_around_focal_down, move_roll_around_focal_plus, move_roll_around_focal_minus, move_zoom_in_out, move_zoom_in_out_rot, move_curve }; enum anim_what { anim_left, anim_right, anim_up, anim_down }; enum anim_mode { anim_mode_0, anim_mode_1, anim_mode_2, anim_mode_3, anim_mode_4 }; enum key_move { key_left, key_right, key_up, key_down }; enum number_type { number_uint, number_int, number_real, number_ip, number_radec }; enum camera_type { camera_ortho, camera_perspective }; enum gsto_mode { gsto_memory = 0, gsto_gl_vbo = 1, gsto_gl_list = 2 }; enum layout_policy { layout_text_under_image = 0, layout_text_at_left_of_image = 1 }; enum auto_lut_policy { auto_lut_none = 0, auto_lut_min_max = 1, auto_lut_mean_rms = 2 }; enum draw_type { draw_points = 0, draw_lines, draw_filled }; enum shade_type { //shade_model is a node. shade_flat = 0, shade_smooth }; enum solid_operation { solid_none, solid_union, solid_intersection, solid_subtraction }; }} #endif