// see license file for original license. #ifndef tools_glutess_priorityq #define tools_glutess_priorityq #include /* LONG_MAX */ #include "memalloc" /* Include all the code for the regular heap-based queue here. */ ///////////////////////////////////////////////////////////////// //#include "priorityq-heap.ic" //#include "priorityq-heap" /* Use #define's so that another heap implementation can use this one */ #define PQkey PQHeapKey #define PQhandle PQHeapHandle #define PriorityQ PriorityQHeap #define pqNewPriorityQ(leq) __gl_pqHeapNewPriorityQ(leq) #define pqDeletePriorityQ(pq) __gl_pqHeapDeletePriorityQ(pq) /* The basic operations are insertion of a new key (pqInsert), * and examination/extraction of a key whose value is minimum * (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete); * for this purpose pqInsert returns a "handle" which is supplied * as the argument. * * An initial heap may be created efficiently by calling pqInsert * repeatedly, then calling pqInit. In any case pqInit must be called * before any operations other than pqInsert are used. * * If the heap is empty, pqMinimum/pqExtractMin will return a NULL key. * This may also be tested with pqIsEmpty. */ #define pqInit(pq) __gl_pqHeapInit(pq) #define pqInsert(pq,key) __gl_pqHeapInsert(pq,key) #define pqMinimum(pq) __gl_pqHeapMinimum(pq) #define pqExtractMin(pq) __gl_pqHeapExtractMin(pq) #define pqDelete(pq,handle) __gl_pqHeapDelete(pq,handle) #define pqIsEmpty(pq) __gl_pqHeapIsEmpty(pq) /* Since we support deletion the data structure is a little more * complicated than an ordinary heap. "nodes" is the heap itself; * active nodes are stored in the range 1..pq->size. When the * heap exceeds its allocated size (pq->max), its size doubles. * The children of node i are nodes 2i and 2i+1. * * Each node stores an index into an array "handles". Each handle * stores a key, plus a pointer back to the node which currently * represents that key (ie. nodes[handles[i].node].handle == i). */ typedef void *PQkey; typedef long PQhandle; typedef struct PriorityQ PriorityQ; typedef struct { PQhandle handle; } PQnode; typedef struct { PQkey key; PQhandle node; } PQhandleElem; struct PriorityQ { PQnode *nodes; PQhandleElem *handles; long size, max; PQhandle freeList; int initialized; int (*leq)(PQkey key1, PQkey key2); }; #define __gl_pqHeapMinimum(pq) ((pq)->handles[(pq)->nodes[1].handle].key) #define __gl_pqHeapIsEmpty(pq) ((pq)->size == 0) ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// //#define INIT_SIZE 32 inline long INIT_SIZE() { static const long s_value = 32; return s_value; } /* Violates modularity, but a little faster */ #include "geom" #define LEQ(x,y) VertLeq((GLUvertex *)x, (GLUvertex *)y) /* really __gl_pqHeapNewPriorityQ */ inline PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) ) { PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ )); if (pq == NULL) return NULL; pq->size = 0; pq->max = INIT_SIZE(); pq->nodes = (PQnode *)memAlloc( (INIT_SIZE() + 1) * sizeof(pq->nodes[0]) ); if (pq->nodes == NULL) { memFree(pq); return NULL; } pq->handles = (PQhandleElem *)memAlloc( (INIT_SIZE() + 1) * sizeof(pq->handles[0]) ); if (pq->handles == NULL) { memFree(pq->nodes); memFree(pq); return NULL; } pq->initialized = TOOLS_GLU_FALSE; pq->freeList = 0; pq->leq = leq; pq->nodes[1].handle = 1; /* so that Minimum() returns NULL */ pq->handles[1].key = NULL; return pq; } /* really __gl_pqHeapDeletePriorityQ */ inline void pqDeletePriorityQ( PriorityQ *pq ) { memFree( pq->handles ); memFree( pq->nodes ); memFree( pq ); } inline/*static*/ void static_FloatDown( PriorityQ *pq, long curr ) { PQnode *n = pq->nodes; PQhandleElem *h = pq->handles; PQhandle hCurr, hChild; long child; hCurr = n[curr].handle; for( ;; ) { child = curr << 1; if( child < pq->size && LEQ( h[n[child+1].handle].key, h[n[child].handle].key )) { ++child; } assert(child <= pq->max); hChild = n[child].handle; if( child > pq->size || LEQ( h[hCurr].key, h[hChild].key )) { n[curr].handle = hCurr; h[hCurr].node = curr; break; } n[curr].handle = hChild; h[hChild].node = curr; curr = child; } } inline/*static*/ void static_FloatUp( PriorityQ *pq, long curr ) { PQnode *n = pq->nodes; PQhandleElem *h = pq->handles; PQhandle hCurr, hParent; long parent; hCurr = n[curr].handle; for( ;; ) { parent = curr >> 1; hParent = n[parent].handle; if( parent == 0 || LEQ( h[hParent].key, h[hCurr].key )) { n[curr].handle = hCurr; h[hCurr].node = curr; break; } n[curr].handle = hParent; h[hParent].node = curr; curr = parent; } } /* really __gl_pqHeapInit */ inline void pqInit( PriorityQ *pq ) { long i; /* This method of building a heap is O(n), rather than O(n lg n). */ for( i = pq->size; i >= 1; --i ) { static_FloatDown( pq, i ); } pq->initialized = TOOLS_GLU_TRUE; } /* really __gl_pqHeapInsert */ /* returns LONG_MAX iff out of memory */ inline PQhandle pqInsert( PriorityQ *pq, PQkey keyNew ) { long curr; PQhandle free; curr = ++ pq->size; if( (curr*2) > pq->max ) { PQnode *saveNodes= pq->nodes; PQhandleElem *saveHandles= pq->handles; /* If the heap overflows, double its size. */ pq->max <<= 1; pq->nodes = (PQnode *)memRealloc( pq->nodes, (size_t) ((pq->max + 1) * sizeof( pq->nodes[0] ))); if (pq->nodes == NULL) { pq->nodes = saveNodes; /* restore ptr to free upon return */ return LONG_MAX; } pq->handles = (PQhandleElem *)memRealloc( pq->handles, (size_t) ((pq->max + 1) * sizeof( pq->handles[0] ))); if (pq->handles == NULL) { pq->handles = saveHandles; /* restore ptr to free upon return */ return LONG_MAX; } } if( pq->freeList == 0 ) { free = curr; } else { free = pq->freeList; pq->freeList = pq->handles[free].node; } pq->nodes[curr].handle = free; pq->handles[free].node = curr; pq->handles[free].key = keyNew; if( pq->initialized ) { static_FloatUp( pq, curr ); } assert(free != LONG_MAX); return free; } /* really __gl_pqHeapExtractMin */ inline PQkey pqExtractMin( PriorityQ *pq ) { PQnode *n = pq->nodes; PQhandleElem *h = pq->handles; PQhandle hMin = n[1].handle; PQkey min = h[hMin].key; if( pq->size > 0 ) { n[1].handle = n[pq->size].handle; h[n[1].handle].node = 1; h[hMin].key = NULL; h[hMin].node = pq->freeList; pq->freeList = hMin; if( -- pq->size > 0 ) { static_FloatDown( pq, 1 ); } } return min; } /* really __gl_pqHeapDelete */ inline void pqDelete( PriorityQ *pq, PQhandle hCurr ) { PQnode *n = pq->nodes; PQhandleElem *h = pq->handles; long curr; assert( hCurr >= 1 && hCurr <= pq->max && h[hCurr].key != NULL ); curr = h[hCurr].node; n[curr].handle = n[pq->size].handle; h[n[curr].handle].node = curr; if( curr <= -- pq->size ) { if( curr <= 1 || LEQ( h[n[curr>>1].handle].key, h[n[curr].handle].key )) { static_FloatDown( pq, curr ); } else { static_FloatUp( pq, curr ); } } h[hCurr].key = NULL; h[hCurr].node = pq->freeList; pq->freeList = hCurr; } /* Now redefine all the function names to map to their "Sort" versions. */ ///////////////////////////////////////////////////////////////// //#include "priorityq-sort" #undef PQkey #undef PQhandle #undef PriorityQ #undef pqNewPriorityQ #undef pqDeletePriorityQ #undef pqInit #undef pqInsert #undef pqMinimum #undef pqExtractMin #undef pqDelete #undef pqIsEmpty /* Use #define's so that another heap implementation can use this one */ #define PQkey PQSortKey #define PQhandle PQSortHandle #define PriorityQ PriorityQSort #define pqNewPriorityQ(leq) __gl_pqSortNewPriorityQ(leq) #define pqDeletePriorityQ(pq) __gl_pqSortDeletePriorityQ(pq) /* The basic operations are insertion of a new key (pqInsert), * and examination/extraction of a key whose value is minimum * (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete); * for this purpose pqInsert returns a "handle" which is supplied * as the argument. * * An initial heap may be created efficiently by calling pqInsert * repeatedly, then calling pqInit. In any case pqInit must be called * before any operations other than pqInsert are used. * * If the heap is empty, pqMinimum/pqExtractMin will return a NULL key. * This may also be tested with pqIsEmpty. */ #define pqInit(pq) __gl_pqSortInit(pq) #define pqInsert(pq,key) __gl_pqSortInsert(pq,key) #define pqMinimum(pq) __gl_pqSortMinimum(pq) #define pqExtractMin(pq) __gl_pqSortExtractMin(pq) #define pqDelete(pq,handle) __gl_pqSortDelete(pq,handle) #define pqIsEmpty(pq) __gl_pqSortIsEmpty(pq) /* Since we support deletion the data structure is a little more * complicated than an ordinary heap. "nodes" is the heap itself; * active nodes are stored in the range 1..pq->size. When the * heap exceeds its allocated size (pq->max), its size doubles. * The children of node i are nodes 2i and 2i+1. * * Each node stores an index into an array "handles". Each handle * stores a key, plus a pointer back to the node which currently * represents that key (ie. nodes[handles[i].node].handle == i). */ typedef PQHeapKey PQkey; typedef PQHeapHandle PQhandle; typedef struct PriorityQ PriorityQ; struct PriorityQ { PriorityQHeap *heap; PQkey *keys; PQkey **order; PQhandle size, max; int initialized; int (*leq)(PQkey key1, PQkey key2); }; /* really __gl_pqSortNewPriorityQ */ inline PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) ) { PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ )); if (pq == NULL) return NULL; pq->heap = __gl_pqHeapNewPriorityQ( leq ); if (pq->heap == NULL) { memFree(pq); return NULL; } pq->keys = (PQHeapKey *)memAlloc( INIT_SIZE() * sizeof(pq->keys[0]) ); if (pq->keys == NULL) { __gl_pqHeapDeletePriorityQ(pq->heap); memFree(pq); return NULL; } pq->size = 0; pq->max = INIT_SIZE(); pq->initialized = TOOLS_GLU_FALSE; pq->leq = leq; return pq; } /* really __gl_pqSortDeletePriorityQ */ inline void pqDeletePriorityQ( PriorityQ *pq ) { assert(pq != NULL); if (pq->heap != NULL) __gl_pqHeapDeletePriorityQ( pq->heap ); if (pq->order != NULL) memFree( pq->order ); if (pq->keys != NULL) memFree( pq->keys ); memFree( pq ); } #define LT(x,y) (! LEQ(y,x)) #define GT(x,y) (! LEQ(x,y)) //#define pq_Swap(a,b) if(1){PQkey *tmp = *a; *a = *b; *b = tmp;}else #define pq_Swap(a,b) do{PQkey *tmp = *a; *a = *b; *b = tmp;} while(false) /* really __gl_pqSortInit */ inline int pqInit( PriorityQ *pq ) { PQkey **p, **r, **i, **j, *piv; struct { PQkey **p, **r; } Stack[50], *top = Stack; unsigned long seed = 2016473283; /* Create an array of indirect pointers to the keys, so that we * the handles we have returned are still valid. */ /* pq->order = (PQHeapKey **)memAlloc( (size_t) (pq->size * sizeof(pq->order[0])) ); */ pq->order = (PQHeapKey **)memAlloc( (size_t) ((pq->size+1) * sizeof(pq->order[0])) ); /* the previous line is a patch to compensate for the fact that IBM */ /* machines return a null on a malloc of zero bytes (unlike SGI), */ /* so we have to put in this defense to guard against a memory */ /* fault four lines down. from fossum@austin.ibm.com. */ if (pq->order == NULL) return 0; p = pq->order; r = p + pq->size - 1; for( piv = pq->keys, i = p; i <= r; ++piv, ++i ) { *i = piv; } /* Sort the indirect pointers in descending order, * using randomized Quicksort */ top->p = p; top->r = r; ++top; while( --top >= Stack ) { p = top->p; r = top->r; while( r > p + 10 ) { seed = seed * 1539415821 + 1; i = p + seed % (r - p + 1); piv = *i; *i = *p; *p = piv; i = p - 1; j = r + 1; do { do { ++i; } while( GT( **i, *piv )); do { --j; } while( LT( **j, *piv )); pq_Swap( i, j ); } while( i < j ); pq_Swap( i, j ); /* Undo last swap */ if( i - p < r - j ) { top->p = j+1; top->r = r; ++top; r = i-1; } else { top->p = p; top->r = i-1; ++top; p = j+1; } } /* Insertion sort small lists */ for( i = p+1; i <= r; ++i ) { piv = *i; for( j = i; j > p && LT( **(j-1), *piv ); --j ) { *j = *(j-1); } *j = piv; } } pq->max = pq->size; pq->initialized = TOOLS_GLU_TRUE; __gl_pqHeapInit( pq->heap ); /* always succeeds */ #ifndef NDEBUG p = pq->order; r = p + pq->size - 1; for( i = p; i < r; ++i ) { assert( LEQ( **(i+1), **i )); } #endif return 1; } /* really __gl_pqSortInsert */ /* returns LONG_MAX iff out of memory */ inline PQhandle pqInsert( PriorityQ *pq, PQkey keyNew ) { long curr; if( pq->initialized ) { return __gl_pqHeapInsert( pq->heap, keyNew ); } curr = pq->size; if( ++ pq->size >= pq->max ) { PQkey *saveKey= pq->keys; /* If the heap overflows, double its size. */ pq->max <<= 1; pq->keys = (PQHeapKey *)memRealloc( pq->keys, (size_t) (pq->max * sizeof( pq->keys[0] ))); if (pq->keys == NULL) { pq->keys = saveKey; /* restore ptr to free upon return */ return LONG_MAX; } } assert(curr != LONG_MAX); pq->keys[curr] = keyNew; /* Negative handles index the sorted array. */ return -(curr+1); } /* really __gl_pqSortExtractMin */ inline PQkey pqExtractMin( PriorityQ *pq ) { PQkey sortMin, heapMin; if( pq->size == 0 ) { return __gl_pqHeapExtractMin( pq->heap ); } sortMin = *(pq->order[pq->size-1]); if( ! __gl_pqHeapIsEmpty( pq->heap )) { heapMin = __gl_pqHeapMinimum( pq->heap ); if( LEQ( heapMin, sortMin )) { return __gl_pqHeapExtractMin( pq->heap ); } } do { -- pq->size; } while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ); return sortMin; } /* really __gl_pqSortMinimum */ inline PQkey pqMinimum( PriorityQ *pq ) { PQkey sortMin, heapMin; if( pq->size == 0 ) { return __gl_pqHeapMinimum( pq->heap ); } sortMin = *(pq->order[pq->size-1]); if( ! __gl_pqHeapIsEmpty( pq->heap )) { heapMin = __gl_pqHeapMinimum( pq->heap ); if( LEQ( heapMin, sortMin )) { return heapMin; } } return sortMin; } /* really __gl_pqSortIsEmpty */ inline int pqIsEmpty( PriorityQ *pq ) { return (pq->size == 0) && __gl_pqHeapIsEmpty( pq->heap ); } /* really __gl_pqSortDelete */ inline void pqDelete( PriorityQ *pq, PQhandle curr ) { if( curr >= 0 ) { __gl_pqHeapDelete( pq->heap, curr ); return; } curr = -(curr+1); assert( curr < pq->max && pq->keys[curr] != NULL ); pq->keys[curr] = NULL; while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ) { -- pq->size; } } #endif