// see license file for original license. #ifndef tools_glutess__tess #define tools_glutess__tess #include "mesh" #include "dict" #include "priorityq" #include /* The begin/end calls must be properly nested. We keep track of * the current state to enforce the ordering. */ enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR }; /* We cache vertex data for single-contour polygons so that we can * try a quick-and-dirty decomposition first. */ #define GLU_TESS_MAX_CACHE 100 typedef struct CachedVertex { GLUdouble coords[3]; void *data; } CachedVertex; struct GLUtesselator { /*** state needed for collecting the input data ***/ enum TessState state; /* what begin/end calls have we seen? */ GLUhalfEdge *lastEdge; /* lastEdge->Org is the most recent vertex */ GLUmesh *mesh; /* stores the input contours, and eventually the tessellation itself */ void (GLUAPIENTRY *callError)( GLUenum errnum ); /*** state needed for projecting onto the sweep plane ***/ GLUdouble normal[3]; /* user-specified normal (if provided) */ GLUdouble sUnit[3]; /* unit vector in s-direction (debugging) */ GLUdouble tUnit[3]; /* unit vector in t-direction (debugging) */ /*** state needed for the line sweep ***/ GLUdouble relTolerance; /* tolerance for merging features */ GLUenum windingRule; /* rule for determining polygon interior */ GLUboolean fatalError; /* fatal error: needed combine callback */ Dict *dict; /* edge dictionary for sweep line */ PriorityQ *pq; /* priority queue of vertex events */ GLUvertex *event; /* current sweep event being processed */ void (GLUAPIENTRY *callCombine)( GLUdouble coords[3], void *data[4], GLUfloat weight[4], void **outData ); /*** state needed for rendering callbacks (see render.c) ***/ GLUboolean flagBoundary; /* mark boundary edges (use EdgeFlag) */ GLUboolean boundaryOnly; /* Extract contours, not triangles */ GLUface *lonelyTriList; /* list of triangles which could not be rendered as strips or fans */ void (GLUAPIENTRY *callBegin)( GLUenum type ); void (GLUAPIENTRY *callEdgeFlag)( GLUboolean boundaryEdge ); void (GLUAPIENTRY *callVertex)( void *data ); void (GLUAPIENTRY *callEnd)( void ); void (GLUAPIENTRY *callMesh)( GLUmesh *mesh ); /*** state needed to cache single-contour polygons for renderCache() */ GLUboolean emptyCache; /* empty cache on next vertex() call */ int cacheCount; /* number of cached vertices */ CachedVertex cache[GLU_TESS_MAX_CACHE]; /* the vertex data */ /*** rendering callbacks that also pass polygon data ***/ void (GLUAPIENTRY *callBeginData)( GLUenum type, void *polygonData ); void (GLUAPIENTRY *callEdgeFlagData)( GLUboolean boundaryEdge, void *polygonData ); void (GLUAPIENTRY *callVertexData)( void *data, void *polygonData ); void (GLUAPIENTRY *callEndData)( void *polygonData ); void (GLUAPIENTRY *callErrorData)( GLUenum errnum, void *polygonData ); void (GLUAPIENTRY *callCombineData)( GLUdouble coords[3], void *data[4], GLUfloat weight[4], void **outData, void *polygonData ); jmp_buf env; /* place to jump to when memAllocs fail */ void *polygonData; /* client data for current polygon */ }; void GLUAPIENTRY __gl_noBeginData( GLUenum type, void *polygonData ); void GLUAPIENTRY __gl_noEdgeFlagData( GLUboolean boundaryEdge, void *polygonData ); void GLUAPIENTRY __gl_noVertexData( void *data, void *polygonData ); void GLUAPIENTRY __gl_noEndData( void *polygonData ); void GLUAPIENTRY __gl_noErrorData( GLUenum errnum, void *polygonData ); void GLUAPIENTRY __gl_noCombineData( GLUdouble coords[3], void *data[4], GLUfloat weight[4], void **outData, void *polygonData ); #define CALL_BEGIN_OR_BEGIN_DATA(a) \ if (tess->callBeginData != &__gl_noBeginData) \ (*tess->callBeginData)((a),tess->polygonData); \ else (*tess->callBegin)((a)); #define CALL_VERTEX_OR_VERTEX_DATA(a) \ if (tess->callVertexData != &__gl_noVertexData) \ (*tess->callVertexData)((a),tess->polygonData); \ else (*tess->callVertex)((a)); #define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \ if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \ (*tess->callEdgeFlagData)((a),tess->polygonData); \ else (*tess->callEdgeFlag)((a)); #define CALL_END_OR_END_DATA() \ if (tess->callEndData != &__gl_noEndData) \ (*tess->callEndData)(tess->polygonData); \ else (*tess->callEnd)(); #define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \ if (tess->callCombineData != &__gl_noCombineData) \ (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \ else (*tess->callCombine)((a),(b),(c),(d)); #define CALL_ERROR_OR_ERROR_DATA(a) \ if (tess->callErrorData != &__gl_noErrorData) \ (*tess->callErrorData)((a),tess->polygonData); \ else (*tess->callError)((a)); #endif