// -*- C++ -*- // // ----------------------------------------------------------------------- // HEP Random // --- RandGeneral --- // inlined functions implementation file // ----------------------------------------------------------------------- // ======================================================================= // Gabriele Cosmo - Created: 20th August 1998 // // M. Fischler - Moved fire() and shoot(anEngine) into inline so that // the use of mapRandom does not cost an extra function call. // ======================================================================= namespace CLHEP { inline double RandGeneral::fire() { double rand = localEngine->flat(); return mapRandom(rand); } inline double RandGeneral::shoot() { return fire(); } inline double RandGeneral::operator() () { return fire(); } inline double RandGeneral::shoot( HepRandomEngine* anEngine ) { double rand = anEngine->flat(); return mapRandom(rand); } inline void RandGeneral::shootArray( const int size, double* vect ) { fireArray(size, vect); } } // namespace CLHEP