// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4ScoringManager // // Class description: // // This is a singleton class which manages the interactive scoring. // The user cannot access to the constructor. The pointer of the // only existing object can be got via G4ScoringManager::GetScoringManager() // static method. The first invocation of this static method makes // the singleton object. // // Author: Makoto Asai // -------------------------------------------------------------------- #ifndef G4ScoringManager_h #define G4ScoringManager_h 1 #include "globals.hh" #include "G4VScoringMesh.hh" #include "G4VScoreWriter.hh" #include #include class G4ScoringMessenger; class G4ScoreQuantityMessenger; class G4VHitsCollection; class G4VScoreColorMap; using MeshVec = std::vector; using MeshVecItr = MeshVec::iterator; using MeshVecConstItr = MeshVec::const_iterator; using ColorMapDict = std::map; using ColorMapDictItr = ColorMapDict::iterator; using ColorMapDictConstItr = ColorMapDict::const_iterator; using MeshMap = std::map; using MeshMapItr = MeshMap::iterator; using MeshMapConstItr = MeshMap::const_iterator; class G4ScoringManager { public: static G4ScoringManager* GetScoringManager(); // Returns the pointer to the singleton object. static G4ScoringManager* GetScoringManagerIfExist(); G4ScoringManager(const G4ScoringManager&) = delete; G4ScoringManager& operator=(const G4ScoringManager&) = delete; ~G4ScoringManager(); static void SetReplicaLevel(G4int); static G4int GetReplicaLevel(); void RegisterScoreColorMap(G4VScoreColorMap* colorMap); // Register a color map. Once registered, it is available by /score/draw and // /score/drawColumn commands. void Accumulate(G4VHitsCollection* map); void Merge(const G4ScoringManager* scMan); G4VScoringMesh* FindMesh(G4VHitsCollection* map); G4VScoringMesh* FindMesh(const G4String&); void List() const; void Dump() const; void DrawMesh(const G4String& meshName, const G4String& psName, const G4String& colorMapName, G4int axflg = 111); void DrawMesh(const G4String& meshName, const G4String& psName, G4int idxPlane, G4int iColumn, const G4String& colorMapName); void DumpQuantityToFile(const G4String& meshName, const G4String& psName, const G4String& fileName, const G4String& option = ""); void DumpAllQuantitiesToFile(const G4String& meshName, const G4String& fileName, const G4String& option = ""); G4VScoreColorMap* GetScoreColorMap(const G4String& mapName); void ListScoreColorMaps(); inline void SetCurrentMesh(G4VScoringMesh* scm) { fCurrentMesh = scm; } inline G4VScoringMesh* GetCurrentMesh() const { return fCurrentMesh; } inline void CloseCurrentMesh() { fCurrentMesh = nullptr; } inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; for(auto& itr : fMeshVec) { itr->SetVerboseLevel(vl); } if(writer != nullptr) writer->SetVerboseLevel(vl); } inline G4int GetVerboseLevel() const { return verboseLevel; } inline std::size_t GetNumberOfMesh() const { return fMeshVec.size(); } inline void RegisterScoringMesh(G4VScoringMesh* scm) { scm->SetVerboseLevel(verboseLevel); fMeshVec.push_back(scm); SetCurrentMesh(scm); } inline G4VScoringMesh* GetMesh(G4int i) const { return fMeshVec[i]; } inline const G4String& GetWorldName(G4int i) const { return fMeshVec[i]->GetWorldName(); } inline void SetScoreWriter(G4VScoreWriter* sw) { delete writer; writer = sw; if(writer != nullptr) writer->SetVerboseLevel(verboseLevel); } // Replace score writers. inline void SetFactor(G4double val = 1.0) { if(writer != nullptr) writer->SetFactor(val); } inline G4double GetFactor() const { if(writer != nullptr) { return writer->GetFactor(); } return -1.0; } protected: G4ScoringManager(); private: static G4ThreadLocal G4ScoringManager* fSManager; static G4ThreadLocal G4int replicaLevel; G4int verboseLevel; G4ScoringMessenger* fMessenger; G4ScoreQuantityMessenger* fQuantityMessenger; MeshVec fMeshVec; G4VScoringMesh* fCurrentMesh; G4VScoreWriter* writer; G4VScoreColorMap* fDefaultLinearColorMap; ColorMapDict* fColorMapDict; MeshMap fMeshMap; }; #endif