// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4ScoringBox // // Author: Makoto Asai // -------------------------------------------------------------------- #ifndef G4ScoringBox_h #define G4ScoringBox_h 1 #include "globals.hh" #include "G4VScoringMesh.hh" #include "G4RotationMatrix.hh" #include class G4VPhysicalVolume; class G4LogicalVolume; class G4VPrimitiveScorer; class G4VScoreColorMap; class G4ScoringBox : public G4VScoringMesh { public: G4ScoringBox(const G4String& wName); ~G4ScoringBox() override = default; void List() const override; void Draw(RunScore* map, G4VScoreColorMap* colorMap, G4int axflg = 111) override; void DrawColumn(RunScore* map, G4VScoreColorMap* colorMap, G4int idxProj, G4int idxColumn) override; // set a direction to segment this mesh inline void SetSegmentDirection(G4int dir) { fSegmentDirection = dir; } protected: // construct this mesh void SetupGeometry(G4VPhysicalVolume* fWorldPhys) override; private: // get replicated position from 3D index (x,y,z) G4ThreeVector GetReplicaPosition(G4int x, G4int y, G4int z); // get 3D index (x,y,z) from sequential index void GetXYZ(G4int index, G4int q[3]) const; // get sequential index from 3D index (x,y,z) G4int GetIndex(G4int x, G4int y, G4int z) const; private: G4int fSegmentDirection; // =1: x, =2: y, =3: z }; #endif