// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file RE04PrimaryGeneratorAction.hh /// \brief Definition of the RE04PrimaryGeneratorAction class #ifndef RE04PrimaryGeneratorAction_h #define RE04PrimaryGeneratorAction_h 1 #include "G4VUserPrimaryGeneratorAction.hh" #include "globals.hh" class G4ParticleGun; class G4Event; // /// User primary particle generator class /// /// - void GeneratePrimaries(G4Event*) /// an incident particle is mu- with 10 GeV energy at the position /// (-75 cm,y,0) toward the (1,0,0) direction. The y position is uniformly /// varied from 95.5 cm to 96.5 cm. // class RE04PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction { public: RE04PrimaryGeneratorAction(); virtual ~RE04PrimaryGeneratorAction(); public: virtual void GeneratePrimaries(G4Event*); private: G4ParticleGun* fParticleGun; }; #endif