// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file ExGflash2.cc /// \brief Main program of the gflash/gflash2 example // Created by Joanna Weng 26.11.2004 // G4 includes #include "G4RunManagerFactory.hh" #include "G4Timer.hh" #include "G4Types.hh" #include "G4UImanager.hh" #include "G4ios.hh" // my project #include "ExGflash2DetectorConstruction.hh" #include "ExGflash2ParallelWorld.hh" #include "ExGflashActionInitialization.hh" #include "FTFP_BERT.hh" #include "G4FastSimulationPhysics.hh" #include "G4UIExecutive.hh" #include "G4VisExecutive.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... int main(int argc, char** argv) { // Instantiate G4UIExecutive if interactive mode G4UIExecutive* ui = nullptr; if (argc == 1) { ui = new G4UIExecutive(argc, argv); } // timer to see GFlash performance G4Timer timer; timer.Start(); G4cout << "+-------------------------------------------------------+" << G4endl; G4cout << "| |" << G4endl; G4cout << "| This is an example of Shower |" << G4endl; G4cout << "| Parameterization with GFLASH |" << G4endl; G4cout << "+-------------------------------------------------------+" << G4endl; auto* runManager = G4RunManagerFactory::CreateRunManager(); runManager->SetNumberOfThreads(1); // UserInitialization classes (mandatory) G4cout << "# GFlash Example: Detector Construction" << G4endl; auto detector = new ExGflash2DetectorConstruction(); detector->RegisterParallelWorld(new ExGflash2ParallelWorld("parallelWorld")); runManager->SetUserInitialization(detector); // G4cout<<"# GFlash Example: Physics "<ActivateFastSimulation("e-", "parallelWorld"); fastSimulationPhysics->ActivateFastSimulation("e+", "parallelWorld"); // -- Register this fastSimulationPhysics to the physicsList, // -- when the physics list will be called by the run manager // -- (will happen at initialization of the run manager) // -- for physics process construction, the fast simulation // -- configuration will be applied as well. physicsList->RegisterPhysics(fastSimulationPhysics); runManager->SetUserInitialization(physicsList); // Action initialization: runManager->SetUserInitialization(new ExGflashActionInitialization); G4VisManager* visManager = new G4VisExecutive; visManager->Initialize(); G4UImanager* UImanager = G4UImanager::GetUIpointer(); UImanager->ApplyCommand("/run/verbose 0"); runManager->Initialize(); UImanager->ApplyCommand("/Step/Verbose 0"); if (ui) // Define UI terminal for interactive mode { UImanager->ApplyCommand("/control/execute vis.mac"); ui->SessionStart(); delete ui; } else // Batch mode { G4String s = *(argv + 1); UImanager->ApplyCommand("/control/execute " + s); } delete visManager; delete runManager; timer.Stop(); G4cout << G4endl; G4cout << "******************************************"; G4cout << G4endl; G4cout << "Total Real Elapsed Time is: " << timer.GetRealElapsed(); G4cout << G4endl; G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed(); G4cout << G4endl; G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed(); G4cout << G4endl; G4cout << "******************************************"; G4cout << G4endl; return 0; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......