// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file Par04EventInformation.hh /// \brief Definition of the Par04EventInformation class #ifndef PAR04EVENTINFORMATION_HH #define PAR04EVENTINFORMATION_HH #include "G4ThreeVector.hh" // for G4ThreeVector #include "G4VUserEventInformation.hh" // for G4VUserEventInformation #include // for G4bool /** * @brief Event information * * Additional data associated to the primary particle. * Contains information on the direction of the primary particle used to determine * how energy is scored (mesh around the particle direction). * */ class Par04EventInformation : public G4VUserEventInformation { public: Par04EventInformation(); virtual ~Par04EventInformation(); /// Set particle direction inline void SetDirection(const G4ThreeVector& aDirection) { fDirection = aDirection; }; /// Get particle direction inline G4ThreeVector GetDirection() const { return fDirection; }; /// Set particle position inline void SetPosition(const G4ThreeVector& aPosition) { fPosition = aPosition; }; /// Get particle position inline G4ThreeVector GetPosition() const { return fPosition; }; /// Set flag inline void SetFlag(G4bool aFlag) { fIfSet = aFlag; }; /// Get flag inline G4bool GetFlag() const { return fIfSet; }; /// Print void Print() const final; private: /// Particle direction. By default equal to the default particle gun direction. G4ThreeVector fDirection = {0, 1, 0}; /// Particle position. By default equal to the default inner radius. G4ThreeVector fPosition = {0, 800, 0}; /// Flag G4bool fIfSet = false; }; #endif /* PAR04EVENTINFORMATION_HH */