# Open a viewer /vis/open # This opens the default viewer - see examples/basic/B1/vis.mac for a # more comprehensive overview of options. Also the documentation. # # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # # Draw geometry: /vis/drawVolume # # Specify view angle: /vis/viewer/set/viewpointThetaPhi 20. 30. #/vis/viewer/set/viewpointVector 1 0 0 /vis/viewer/set/lightsVector 1 5 30 # # Specify zoom value: #/vis/viewer/zoom 2. # # Specify style (surface, wireframe, auxiliary edges,...) #/vis/viewer/set/style wireframe #/vis/viewer/set/auxiliaryEdge true #/vis/viewer/set/lineSegmentsPerCircle 100 # # Draw coordinate axes: #/vis/scene/add/axes 0 0 0 1 m # # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories rich smooth /vis/modeling/trajectories/create/drawByCharge #/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true #/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) /vis/modeling/trajectories/create/drawByParticleID /vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByParticleID-0/default/setStepPtsSize 1 #/vis/modeling/trajectories/drawByParticleID-0/default/setLineColour cyan /vis/modeling/trajectories/drawByParticleID-0/default/setStepPtsColour red #/vis/viewer/set/globalLineWidthScale 2 #/vis/viewer/rebuild ### Acceptable colours (black blue cyan gray green brown magenta red white yellow) /vis/modeling/trajectories/drawByParticleID-0/set e- red /vis/modeling/trajectories/drawByParticleID-0/set proton black /vis/modeling/trajectories/drawByParticleID-0/set alpha black /vis/modeling/trajectories/drawByParticleID-0/set helium black /vis/modeling/trajectories/drawByParticleID-0/set Fe56 black /vis/modeling/trajectories/drawByParticleID-0/set C12 black /vis/modeling/trajectories/drawByParticleID-0/set gamma yellow /vis/modeling/trajectories/drawByParticleID-0/set e+ red #### molecular species in water radiolysis /vis/modeling/trajectories/drawByParticleID-0/set e_aq blue /vis/modeling/trajectories/drawByParticleID-0/set OH magenta /vis/modeling/trajectories/drawByParticleID-0/set H3O green /vis/modeling/trajectories/drawByParticleID-0/set H gray /vis/modeling/trajectories/drawByParticleID-0/set OH- cyan /vis/modeling/trajectories/drawByParticleID-0/set H_2 black /vis/modeling/trajectories/drawByParticleID-0/set H2O2 brown # # Draw hits at end of event: #/vis/scene/add/hits # ##/vis/modeling/trajectories/drawByParticleID-0/default/setDrawAuxPts true #/vis/modeling/trajectories/drawByParticleID-0/default/setAuxPtsSize 5 #/vis/modeling/trajectories/list #/vis/modeling/trajectories/drawByParticleID-0/default/setTimeSliceInterval 0.1 ns # ??? #/vis/modeling/trajectories/select drawByCharge-0 # Use to draw just selected types of radicals #/vis/filtering/trajectories/create/particleFilter #/vis/filtering/trajectories/particleFilter-0/add e- #/vis/filtering/trajectories/particleFilter-0/add e_aq #/vis/filtering/trajectories/particleFilter-0/add OH #/vis/filtering/trajectories/particleFilter-0/add H3O #/vis/filtering/trajectories/particleFilter-0/add H #/vis/filtering/trajectories/particleFilter-0/add OH- #/vis/filtering/trajectories/particleFilter-0/add H_2 #/vis/filtering/trajectories/particleFilter-0/add H2O2 #/vis/viewer/set/timeWindow/startTime 1 ns #/vis/viewer/set/timeWindow/endTime 10 ns # # To invert the above, drawing all particles except gammas, # keep the above two lines but also add: #/vis/filtering/trajectories/particleFilter-0/invert true # # Many other options are available with /vis/modeling and /vis/filtering. # For example, to select colour by particle ID: #/vis/modeling/trajectories/create/drawByParticleID #/vis/modeling/trajectories/drawByParticleID-0/set e- blue # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # Decorations # Name #/vis/set/textColour green #/vis/set/textLayout right # or, if your system does not support right-adjustment #/vis/scene/add/text2D 0.9 -0.9 12 #/vis/set/textLayout # Revert to normal (left adjusted) layout #/vis/set/textColour # Revert to default text colour (blue) # # Axes, scale, etc. /vis/scene/add/scale # Simple scale line #/vis/scene/add/eventID # Drawn at end of event or particle tracks #/vis/scene/add/date # Date stamp #/vis/scene/add/logo2D # Simple logo of Geant4 #/vis/scene/add/logo # 3D logo #/vis/scene/add/axes -120 -140 -15 50 um # Simple axes: x=red, y=green, z=blue. # Frame #/vis/set/colour red # enable #/vis/set/lineWidth 2 # enable #/vis/scene/add/frame # Simple frame arond the view #/vis/set/colour # Revert to default colour (white) #/vis/set/lineWidth # Revert to default line width (1.) # # Attach text to one edge of Shape1, with a small, fixed offset #/vis/set/textColour magenta #/vis/scene/add/text -38 -125 -0.45 um 25 4 4 Soma # Attach text to one corner of Shape2, with a small, fixed offset #/vis/set/textColour blue #/vis/scene/add/text -5 110 0 um 20 4 4 Dendrites #/vis/set/textColour black #/vis/scene/add/text -40 -140 0 um 15 4 4 Axons #/vis/set/textColour red #/vis/scene/add/text 5 -40 0 um 10 4 4 Dendritic Spines # # To get nice view #/vis/geometry/set/visibility World 0 false #changement #/vis/geometry/set/visibility Envelope 0 false #changement #/vis/viewer/set/style wireframe #surface #/vis/viewer/set/hiddenMarker true #/vis/viewer/set/viewpointThetaPhi 95 170 #/tracking/storeTrajectory 3 # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # # For file-based drivers, use this to create an empty detector view: #/vis/viewer/flush #/vis/set/textLayout centre #/vis/scene/add/scale 50 um #x red #manual 80 -110 0 um #/vis/viewer/set/targetPoint -1 -21.7 0 um #/vis/viewer/zoomTo 50 /vis/viewer/set/background white # set print mode to vectored #/vis/ogl/set/printMode vectored # set print size larger than screen #/vis/ogl/set/printSize 20 20 # Export #/vis/ogl/export # # https://geant4.web.cern.ch/geant4/UserDocumentation/UsersGuides/ForApplicationDeveloper/html/ch08s07.html #/vis/modeling/trajectories/drawByAttribute-0/addValue muIon_key muIoni #/vis/modeling/trajectories/drawByAttribute-0/addValue eIon_key eIoni