# Macro file for the visualization setting in the initialization phase # of the B1 example when running in interactive mode # # Open a viewer /vis/open # This opens the default viewer - see examples/basic/B1/vis.mac for a # more comprehensive overview of options. Also the documentation. # ## To create an OpenGL viewer: ##/vis/open OGL 800x600-0+0 #600x600-0+0 ## This is enough for a 2.5 keV electron #/vis/ogl/flushAt NthPrimitive 1000000 # # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # # Draw geometry: /vis/drawVolume # # Specify view angle: /vis/viewer/set/viewpointVector -1 0 0 /vis/viewer/set/lightsVector -1 5 -30 /vis/viewer/zoomTo 1.7 # # Specify style (surface, wireframe, auxiliary edges,...) /vis/viewer/set/style wireframe /vis/viewer/set/auxiliaryEdge true /vis/viewer/set/lineSegmentsPerCircle 100 # # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories rich #smooth #/vis/modeling/trajectories/create/drawByCharge #/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true #/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 #/vis/modeling/trajectories/drawByCharge-0/default/setTimeSliceInterval 1 s # (if too many tracks cause core dump => /tracking/storeTrajectory 0) /vis/modeling/trajectories/create/drawByParticleID /vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts false /vis/modeling/trajectories/drawByParticleID-0/default/setStepPtsSize 1 /vis/modeling/trajectories/drawByParticleID-0/set e- red /vis/modeling/trajectories/drawByParticleID-0/set proton green /vis/modeling/trajectories/drawByParticleID-0/set alpha green /vis/modeling/trajectories/drawByParticleID-0/set H green /vis/modeling/trajectories/drawByParticleID-0/set OH magenta /vis/modeling/trajectories/drawByParticleID-0/set H3O yellow /vis/modeling/trajectories/drawByParticleID-0/set e_aq blue /vis/modeling/trajectories/drawByParticleID-0/set H2O2 green /vis/modeling/trajectories/drawByParticleID-0/set H white /vis/modeling/trajectories/drawByParticleID-0/set H_2 white /vis/modeling/trajectories/drawByParticleID-0/default/setTimeSliceInterval 0.1 ns #/vis/modeling/trajectories/select drawByCharge-0 # Use to draw just selected types of radicals #/vis/filtering/trajectories/create/particleFilter #/vis/filtering/trajectories/particleFilter-0/add e- #/vis/filtering/trajectories/particleFilter-0/add e_aq # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # # Draw hits at end of event: #/vis/scene/add/hits # # To draw only gammas: #/vis/filtering/trajectories/create/particleFilter #/vis/filtering/trajectories/particleFilter-0/add gamma # # To invert the above, drawing all particles except gammas, # keep the above two lines but also add: #/vis/filtering/trajectories/particleFilter-0/invert true # # Many other options are available with /vis/modeling and /vis/filtering. # For example, to select colour by particle ID: #/vis/modeling/trajectories/create/drawByParticleID #/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true # To select or override default colours (note: e+ is blue by default): #/vis/modeling/trajectories/list #/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate # # Decorations # Name /vis/set/textColour green /vis/set/textLayout right # or, if your system does not support right-adjustment #/vis/scene/add/text2D 0.9 -0.9 12 ! ! chem3 /vis/set/textLayout # Revert to normal (left adjusted) layout /vis/set/textColour # Revert to default text colour (blue) # # Axes, scale, etc. #/vis/scene/add/scale # Simple scale line #/vis/scene/add/eventID # Drawn at end of event #/vis/scene/add/date # Date stamp #/vis/scene/add/logo2D # Simple logo #/vis/scene/add/logo # 3D logo #/vis/scene/add/axes -1 -1 -1 1 micrometer #/vis/scene/add/axes 0 0 0 1 nm # Simple axes: x=red, y=green, z=blue. # MODIF ------------------------ # # Frame #/vis/set/colour red #/vis/set/lineWidth 2 #/vis/scene/add/frame # Simple frame arond the view /vis/set/colour # Revert to default colour (white) /vis/set/lineWidth # Revert to default line width (1.) # # Attach text to one edge of Shape1, with a small, fixed offset #/vis/scene/add/text 0 6 -4 cm 18 4 4 Shape1 # Attach text to one corner of Shape2, with a small, fixed offset #/vis/scene/add/text 6 7 10 cm 18 4 4 Shape2 # # To get nice view #/vis/geometry/set/visibility World 0 true #changement #/vis/geometry/set/visibility Envelope 0 false #changement #/vis/viewer/set/style wireframe #surface #/vis/viewer/set/hiddenMarker true #/vis/viewer/set/viewpointThetaPhi 95 170 /vis/viewer/set/viewpointThetaPhi -70 0 /tracking/storeTrajectory 3 # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # # For file-based drivers, use this to create an empty detector view: #/vis/viewer/flush /vis/set/textLayout centre /vis/scene/add/scale /vis/viewer/set/targetPoint 20 10 0 nm /vis/viewer/set/background white