// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file F02PrimaryGeneratorAction.hh /// \brief Definition of the F02PrimaryGeneratorAction class #ifndef F02PrimaryGeneratorAction_h #define F02PrimaryGeneratorAction_h 1 #include "G4VUserPrimaryGeneratorAction.hh" #include "globals.hh" class G4ParticleGun; class G4Event; class F02DetectorConstruction; class F02PrimaryGeneratorMessenger; class G4ParticleDefinition; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... class F02PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction { public: F02PrimaryGeneratorAction(F02DetectorConstruction*); ~F02PrimaryGeneratorAction() override; public: void GeneratePrimaries(G4Event*) override; void SetRndmFlag(G4String val) { fRndmFlag = val; } void SetXVertex(G4double x); void SetYVertex(G4double y); void SetZVertex(G4double z); static G4String GetPrimaryName(); private: G4ParticleGun* fParticleGun = nullptr; // pointer a to G4 service class F02DetectorConstruction* fDetector = nullptr; // pointer to the geometry F02PrimaryGeneratorMessenger* fGunMessenger = nullptr; // messenger of this class G4String fRndmFlag = "off"; // flag for random impact point static G4ParticleDefinition* fgPrimaryParticle; G4double fXVertex = 0.; G4double fYVertex = 0.; G4double fZVertex = 0.; G4bool fVertexDefined = false; }; #endif