// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file dmparticle.cc /// \brief Main program of the exoticphysics/dmparticle example #include "ActionInitialization.hh" #include "DetectorConstruction.hh" #include "PhysicsList.hh" #include "G4RunManagerFactory.hh" #include "G4Types.hh" #include "G4UIExecutive.hh" #include "G4UIcommand.hh" #include "G4UImanager.hh" #include "G4VisExecutive.hh" #include "Randomize.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... int main(int argc, char** argv) { // Instantiate G4UIExecutive if interactive mode G4UIExecutive* ui = nullptr; if (argc == 1) { ui = new G4UIExecutive(argc, argv); } // choose the Random engine CLHEP::HepRandom::setTheEngine(new CLHEP::Ranlux64Engine); G4UImanager* UI = G4UImanager::GetUIpointer(); PhysicsList* phys = new PhysicsList(); // defined mass of LDM particles if (argc > 2) { G4String s = argv[2]; UI->ApplyCommand("/control/verbose 1"); UI->ApplyCommand("/testex/phys/setLDMPhotonMass " + s + " GeV"); } if (argc > 3) { G4String s = argv[3]; UI->ApplyCommand("/testex/phys/setLDMHiMass " + s + " GeV"); } // Construct the default run manager auto* runManager = G4RunManagerFactory::CreateRunManager(); G4int nThreads = std::min(G4Threading::G4GetNumberOfCores(), 2); runManager->SetNumberOfThreads(nThreads); G4cout << "===== dmparticle is started with " << runManager->GetNumberOfThreads() << " threads =====" << G4endl; // set mandatory initialization classes DetectorConstruction* det = new DetectorConstruction(); runManager->SetUserInitialization(phys); runManager->SetUserInitialization(det); // set user action classes runManager->SetUserInitialization(new ActionInitialization(det)); G4VisManager* visManager = new G4VisExecutive; visManager->Initialize(); if (!ui) // batch mode { G4String command = "/control/execute "; G4String fileName = argv[1]; UI->ApplyCommand(command + fileName); } else // define visualization and UI terminal for interactive mode { ui->SessionStart(); delete ui; } // job termination delete visManager; delete runManager; return 0; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......