#Macro for the visualization #Create an empty scene /vis/scene/create #Create a scene handler for a specific graphics system /vis/open OGL #/vis/open DAWNFILE #/vis/open VRML2FILE #Draw the scene /vis/drawVolume /vis/viewer/flush #Set the camera /vis/viewer/reset /vis/viewer/set/viewpointThetaPhi 135. 45. deg /vis/viewer/zoom 0.5 #Specify style (surface, wireframe, auxiliary edges,...) /vis/viewer/set/style wireframe /vis/viewer/set/lineSegmentsPerCircle 100 #geometry #/vis/geometry/set/lineWidth all 1 3 #/vis/geometry/set/colour EdgeLogic 1 0 0 0 #Decoration #Axes /vis/set/lineWidth 3 /vis/scene/add/axes 0 0 0 0.10 m #Simple axes: x=red, y=green, z=blue. #Name #/vis/set/textColour red #/vis/set/textLayout right #/vis/scene/add/text2D 0.9 -.9 24 ! ! ch5 #Frame #/vis/set/colour red #/vis/set/lineWidth 2 #/vis/scene/add/frame #Simple frame around the view #/vis/set/colour #Revert to default colour (white) #/vis/set/lineWidth #Revert to default line width (1.) #Commands for the drawing the tracks /vis/scene/add/eventID #Drawn at end of event /tracking/storeTrajectory 0 #(if too many tracks cause core dumped => storeTrajectory 0) /vis/scene/endOfEventAction accumulate /vis/scene/add/trajectories smooth rich #/vis/modeling/trajectories/create/drawByParticleID /vis/modeling/trajectories/create/drawByCharge /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 #Draw hits at end of event: /vis/scene/add/hits #Geometry test (it can cause a "core dumped", directly or whrn trying to launch a particle) #/geometry/navigator/reset #/geometry/test/run