// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file SensitiveDetectorHit.hh /// \brief Definition of the SensitiveDetectorHit class #ifndef SensitiveDetectorHit_h #define SensitiveDetectorHit_h 1 #include "G4Allocator.hh" #include "G4LogicalVolume.hh" #include "G4RotationMatrix.hh" #include "G4THitsCollection.hh" #include "G4ThreeVector.hh" #include "G4Transform3D.hh" #include "G4VHit.hh" class G4AttDef; class G4AttValue; class SensitiveDetectorHit : public G4VHit { public: SensitiveDetectorHit(); SensitiveDetectorHit(G4int z); virtual ~SensitiveDetectorHit(); SensitiveDetectorHit(const SensitiveDetectorHit& right); const SensitiveDetectorHit& operator=(const SensitiveDetectorHit& right); G4bool operator==(const SensitiveDetectorHit& right) const; inline void* operator new(size_t); inline void operator delete(void* aHit); virtual void Draw(); virtual const std::map* GetAttDefs() const; virtual std::vector* CreateAttValues() const; virtual void Print(); private: G4int fLayerID; G4ThreeVector fWorldPos; public: inline void SetLayerID(G4int z) { fLayerID = z; } inline G4int GetLayerID() const { return fLayerID; } inline void SetWorldPos(G4ThreeVector xyz) { fWorldPos = xyz; } inline G4ThreeVector GetWorldPos() const { return fWorldPos; } }; typedef G4THitsCollection SensitiveDetectorHitsCollection; #ifdef G4MULTITHREADED extern G4ThreadLocal G4Allocator* SensitiveDetectorHitAllocator; #else extern G4Allocator SensitiveDetectorHitAllocator; #endif inline void* SensitiveDetectorHit::operator new(size_t) { #ifdef G4MULTITHREADED if (!SensitiveDetectorHitAllocator) SensitiveDetectorHitAllocator = new G4Allocator; return (void*)SensitiveDetectorHitAllocator->MallocSingle(); #else void* aHit; aHit = (void*)SensitiveDetectorHitAllocator.MallocSingle(); return aHit; #endif } inline void SensitiveDetectorHit::operator delete(void* aHit) { #ifdef G4MULTITHREADED SensitiveDetectorHitAllocator->FreeSingle((SensitiveDetectorHit*)aHit); #else SensitiveDetectorHitAllocator.FreeSingle((SensitiveDetectorHit*)aHit); #endif } #endif