// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file GunPrimaryGeneratorAction.hh /// \brief Definition of the Common::GunPrimaryGeneratorAction class #ifndef GunPrimaryGeneratorAction_h #define GunPrimaryGeneratorAction_h 1 #include "CLHEP/Units/SystemOfUnits.h" #include "G4ThreeVector.hh" #include "G4VUserPrimaryGeneratorAction.hh" #include "globals.hh" class G4ParticleGun; class G4Event; namespace Common { /// The primary generator class with particle gun /// /// \author I. Hrivnacova; IPN Orsay class GunPrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction { public: GunPrimaryGeneratorAction(const G4String& particleName = "geantino", G4double energy = 1. * CLHEP::MeV, G4ThreeVector position = G4ThreeVector(0, 0, 0), G4ThreeVector momentumDirection = G4ThreeVector(0, 0, 1)); ~GunPrimaryGeneratorAction() override; // methods void GeneratePrimaries(G4Event*) override; private: // data members G4ParticleGun* fParticleGun = nullptr; }; } // namespace Common #endif