/control/verbose 2 /run/initialize # # Open a viewer /vis/open # This opens the default viewer - see examples/basic/B1/vis.mac for a # more comprehensive overview of options. Also the documentation. # # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: #/vis/viewer/set/autoRefresh false /vis/verbose errors # # Draw geometry: /vis/drawVolume # # Specify view angle: /vis/viewer/set/viewpointThetaPhi 45. 45. # # Specify zoom value: #/vis/viewer/zoom 2. # # Specify style (surface or wireframe): #/vis/viewer/set/style wireframe # # Draw coordinate axes: /vis/scene/add/axes 0 0 0 1 m # # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories smooth /vis/modeling/trajectories/create/drawByCharge /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # # Draw hits at end of event: /vis/scene/add/hits # # To draw only gammas: #/vis/filtering/trajectories/create/particleFilter #/vis/filtering/trajectories/particleFilter-0/add gamma # # To invert the above, drawing all particles except gammas, # keep the above two lines but also add: #/vis/filtering/trajectories/particleFilter-0/invert true # # Many other options are available with /vis/modeling and /vis/filtering. # For example, to select colour by particle ID: #/vis/modeling/trajectories/create/drawByParticleID #/vis/modeling/trajectories/drawByParticleID-0/set e- blue # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate 1000 # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # # For file-based drivers, use this to create an empty detector view: #/vis/viewer/flush /accelerator/rotation90Y false /phantom/centre 0 0 0 # phantom centre coordinates in the world [mm] /accelerator/rotationX 0 deg # angles of rotation along X [deg] /run/beamOn 1000 /phantom/centre 0 0 200 # phantom centre coordinates in the world [mm] /accelerator/rotationX 45 deg # angles of rotation along X [deg] /run/beamOn 1000 /accelerator/rotation90Y true /phantom/centre 0 0 0 # phantom centre coordinates in the world [mm] /accelerator/rotationX 0 deg # angles of rotation along X [deg] /run/beamOn 1000 /phantom/centre 0 0 0 # phantom centre coordinates in the world [mm] /accelerator/rotationX 45 deg # angles of rotation along X [deg] /run/beamOn 1000 # all the physical volumes names: # acceleratorBox # targetA # targetB # BeWTubePV # ionizationChamberTubeW1PV # ionizationChamberTubeP1PV # ionizationChamberTubeW2PV # ionizationChamberTubeP2PV # ionizationChamberTubeW3PV # ionizationChamberTubeP3PV # FFL1A_1PV # FFL2_1PV # MirrorTubePV # UpperCollimator # CylMinusCone # leafA0 # leafA1 # leafA2 # leafA3 # leafA4 # leafA5 # leafA6 # leafA7 # leafA8 # leafA9 # leafB0 # leafB1 # leafB2 # leafB3 # leafB4 # leafB5 # leafB6 # leafB7 # leafB8 # leafB9 # Jaws1XPV # Jaws2XPV # Jaws1YPV # Jaws2YPV # killerPlaneKPV # phmWorldPV # BoxInsidePV # boxPMMAPV # OutMinusInBoxPV