// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Code developed by // Silvia Pozzi (1), silvia.pozzi@iss.it // Barbara Caccia (1), barbara.caccia@iss.it // Carlo Mancini Terracciano (2), carlo.mancini.terracciano@roma1.infn.it // (1) Istituto Superiore di Sanita' and INFN Roma, Italy // (2) Univ. La Sapienza and INFN Roma, Italy #ifndef DETECTOR_CONSTRUCTION_HH #define DETECTOR_CONSTRUCTION_HH #include #include #include #include #include #include #include "DetectorMessenger.hh" class G4LogicalVolume; class DetectorMessenger; class DetectorConstruction : public G4VUserDetectorConstruction { public: G4VPhysicalVolume* Construct() override; void SetJaws(G4double value); void SetTargetPosition(G4double value); void SetPhantomSide(G4double value); void SetVoxelSide(G4double value); void SetVoxelDepth(G4double value); void UpdateGeometry(G4String, G4double); G4int GetNumberSideCells() const; G4int GetNumberDepthCells() const; G4int GetPhantomDepth() const; G4double GetFFilterRadius(); G4double GetFFilterZ(); G4double GetJaw1X(); G4double GetTargetPosition(); G4double GetAccOriginPosition(); G4double GetVoxelDepthDim(); private: void ConstructMaterials(); G4Material* GetMaterial(G4String materialName); void ConstructPhantom(); void ConstructPhantom_spess(); void ConstructAccelerator(); void ConstructTarget(); void ConstructVacuumWindow(); void ConstructIonizationChamber(); void ConstructFlatteningFilter(); void ConstructPrimaryCollimator(); void ConstructJawsX(); void ConstructJawsY(); void PhantomSegmentation(G4LogicalVolume* phantom); G4int CheckPhantomSegmentation(G4int nCells); DetectorMessenger* detectorMessenger; G4VPhysicalVolume* world_phys; G4VPhysicalVolume* accWorld_phys; G4VPhysicalVolume* boxJaw1X_phys; G4VPhysicalVolume* boxJaw2X_phys; G4VPhysicalVolume* boxJaw1Y_phys; G4VPhysicalVolume* boxJaw2Y_phys; G4VPhysicalVolume* phantom_phys; G4LogicalVolume* LVPhantomSens; G4Material* mat_Kapton; G4Material* mat_XC10; G4Material* mat_WNICU; G4Material* mat_Ssteel; G4ThreeVector accHalfSize; G4ThreeVector jaw1XInitialPos; G4ThreeVector jaw2XInitialPos; G4ThreeVector jaw1YInitialPos; G4ThreeVector jaw2YInitialPos; G4double jawAperture; G4double fieldSide; G4double sourceToSkinDistance; G4double phantomSideDim, voxelSideDim, voxelDepthDim; G4int nSideCells, nDepthCells; G4double tubeFFRadius, tubeFFFirstFaceZ; G4MultiFunctionalDetector* phantomDetector3D; G4VPrimitiveScorer* phantomScorer3D; }; #endif