// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy // Maintener (since 2007): S. Guatelli,University of Wollongong, Australia // Contributions by F. Ambroglini, INFN Perugia, Italy #include #include "globals.hh" #include "G4UImanager.hh" #include "G4UIsession.hh" #include "G4TransportationManager.hh" #include "G4VisExecutive.hh" #include "G4UIExecutive.hh" #include "G4HumanPhantomConstruction.hh" #include "G4HumanPhantomPhysicsList.hh" #include "G4HumanPhantomActionInitialization.hh" #include "G4RunManagerFactory.hh" int main(int argc,char** argv) { auto* runManager = G4RunManagerFactory::CreateRunManager(); G4int nThreads = 4; runManager->SetNumberOfThreads(nThreads); // Set mandatory initialization classes auto* userPhantom = new G4HumanPhantomConstruction(); runManager->SetUserInitialization(userPhantom); runManager->SetUserInitialization(new G4HumanPhantomPhysicsList); G4VisManager* visManager = new G4VisExecutive; visManager->Initialize(); auto* actions = new G4HumanPhantomActionInitialization(); runManager->SetUserInitialization(actions); G4UImanager* UImanager = G4UImanager::GetUIpointer(); if (argc==1) // Define UI session for interactive mode. { G4cout << " UI session starts ..." << G4endl; auto* ui = new G4UIExecutive(argc, argv); UImanager->ApplyCommand("/control/execute default.mac"); ui->SessionStart(); delete ui; } else // Batch mode { G4String command = "/control/execute "; G4String fileName = argv[1]; UImanager -> ApplyCommand(command+fileName); } delete visManager; delete runManager; return 0; }