// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy // Authors (since 2007): S. Guatelli,University of Wollongong, Australia // Contributions by F. Ambroglini INFN Perugia, Italy // // #ifndef G4PhantomBuilder_h #define G4PhantomBuilder_h 1 #include "G4VPhysicalVolume.hh" #include "G4BasePhantomBuilder.hh" #include "globals.hh" class G4BasePhantomBuilder; class G4VPhysicalVolume; class G4VBodyFactory; class G4PhantomBuilder: public G4BasePhantomBuilder { public: explicit G4PhantomBuilder(); ~G4PhantomBuilder() override = default; void BuildHead(const G4String&,G4bool,G4bool) override; void BuildTrunk(const G4String&,G4bool,G4bool) override; void BuildLeftLeg(const G4String&,G4bool,G4bool) override; void BuildRightLeg(const G4String&,G4bool,G4bool) override; void BuildUpperSpine(const G4String&,G4bool,G4bool) override; void BuildMiddleLowerSpine(const G4String&,G4bool,G4bool) override; void BuildLeftLegBone(const G4String&,G4bool,G4bool) override; void BuildRightLegBone(const G4String&,G4bool,G4bool) override; void BuildLeftArmBone(const G4String&,G4bool,G4bool) override; void BuildRightArmBone(const G4String&,G4bool,G4bool) override; void BuildSkull(const G4String&,G4bool,G4bool) override; void BuildRibCage(const G4String&,G4bool,G4bool) override; void BuildPelvis(const G4String&,G4bool,G4bool) override; void BuildLeftScapula(const G4String&,G4bool,G4bool) override; void BuildRightScapula(const G4String&,G4bool,G4bool) override; void BuildLeftAdrenal(const G4String&,G4bool,G4bool) override; void BuildRightAdrenal(const G4String&,G4bool,G4bool) override; void BuildLeftClavicle(const G4String&,G4bool,G4bool) override; void BuildRightClavicle(const G4String&,G4bool,G4bool) override; void BuildBrain(const G4String&,G4bool,G4bool) override; void BuildHeart(const G4String&,G4bool,G4bool) override; void BuildLeftLung(const G4String&,G4bool,G4bool) override; void BuildRightLung(const G4String&,G4bool,G4bool) override; void BuildStomach(const G4String&,G4bool,G4bool) override; void BuildSmallIntestine(const G4String&,G4bool,G4bool) override; void BuildUpperLargeIntestine(const G4String&,G4bool,G4bool) override; void BuildLowerLargeIntestine(const G4String&,G4bool,G4bool) override; void BuildLeftKidney(const G4String&,G4bool,G4bool) override; void BuildRightKidney(const G4String&,G4bool,G4bool) override; void BuildLiver(const G4String&,G4bool,G4bool) override; void BuildPancreas(const G4String&,G4bool,G4bool) override; void BuildSpleen(const G4String&,G4bool,G4bool) override; void BuildUrinaryBladder(const G4String&,G4bool,G4bool) override; void BuildThyroid(const G4String&,G4bool,G4bool) override; void BuildThymus(const G4String&,G4bool,G4bool) override; void SetModel(G4String) override; void SetMotherVolume(G4VPhysicalVolume*) override; G4VPhysicalVolume* GetPhantom() override; protected: G4VBodyFactory* fBody; G4String fModel; G4VPhysicalVolume* fMotherVolume; G4VPhysicalVolume* fHeadVolume; G4VPhysicalVolume* fTrunkVolume; G4VPhysicalVolume* fLeftLegVolume; G4VPhysicalVolume* fRightLegVolume; G4VPhysicalVolume* fMaleGenitaliaVolume; }; #endif