# Open a viewer /vis/open # This opens the default viewer - see examples/basic/B1/vis.mac for a # more comprehensive overview of options. Also the documentation. # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # /vis/open OGLSQt # Draw geometry: /vis/drawVolume # # Specify view angle: /vis/viewer/set/viewpointVector -1 0 0 /vis/viewer/set/lightsVector -1 0 0 # # Specify style (surface, wireframe, auxiliary edges,...) /vis/viewer/set/style wireframe /vis/viewer/set/auxiliaryEdge true /vis/viewer/set/lineSegmentsPerCircle 100 # Axes, scale, etc. #/vis/scene/add/scale # Simple scale line #/vis/scene/add/axes # Simple axes: x=red, y=green, z=blue. /vis/scene/add/trajectories /vis/scene/endOfEventAction accumulate 50000 # /vis/viewer/set/style wireframe /vis/viewer/set/hiddenMarker true /vis/viewer/set/viewpointThetaPhi 90 # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings /vis/scene/add/trajectories ##BEAM /control/execute 9MeVEF.mac # Scoring mesh is used to calculate # the dose in the phantom /score/create/boxMesh boxMesh_1 /score/mesh/boxSize 5 0.05 0.5 cm /score/mesh/nBin 100 1 1 /score/mesh/translate/xyz 50 0 0 mm /score/quantity/doseDeposit dose Gy # /score/close #/score/dumpQuantityToFile boxMesh_1 dose dose.out ##to visualize the scoring mesh: #/score/drawProjection boxMesh_1 dose