# ********************************************************************* # MANDATORY SETTINGS # (before kernel initialization) # # MT /run/numberOfThreads 10 # # Phantom file name /phantom/fileName phantoms/phantom.dat # # World volume size /world/sizeXY 1 mm /world/sizeZ 100 um # # Cellular medium size /phantom/mediumSizeXY 900 um /phantom/mediumSizeZ 95 um # # ********************************************************************* # OPTIONAL SETTINGS # (before kernel initialization) # # Change cellular medium material #/phantom/mediumMat G4_AIR # # Change phantom densities #/phantom/redDen 2.0 g/cm3 # red volume density #/phantom/greenDen 1.0 g/cm3 # green volume density #/phantom/blueDen 3.0 g/cm3 # blue volume density # # Phantom shift #/phantom/shiftX 100 um #/phantom/shiftY 50 um #/phantom/shiftZ 1.4 um # /run/verbose 1 /event/verbose 0 /tracking/verbose 0 # # ********************************************************************* # RUN # /run/initialize # # Set cuts OUTSIDE the phantom region /run/setCut 1 mm # # Set cut for the phantom region /run/setCutForRegion phantomRegion 1 nm # # Print a summary of particles/regions/cuts /run/dumpCouples # /gps/particle proton /gps/energy 3.5 MeV # # Square plane source /gps/pos/type Plane /gps/pos/shape Square /gps/direction 0 0 1 /gps/pos/rot1 1 0 0 /gps/pos/rot2 0 1 0 /gps/pos/centre 0. 0. -50 um /gps/pos/halfx 350 um /gps/pos/halfy 350 um #/gps/pos/halfx 0 um #/gps/pos/halfy 0 um # # ********************************************************************* # VISUALIZATION SETTINGS # # Use this open statement to create an OpenGL view: /vis/open OGL 600x600-0+0 # # Use this open statement to create a .prim file suitable for # viewing in DAWN: #/vis/open DAWNFILE # # Use this open statement to create a .wrl file suitable for # viewing in a VRML viewer: #/vis/open VRML2FILE # # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # # Draw geometry: /vis/drawVolume # # Specify style (surface or wireframe): /vis/viewer/set/style wireframe # # Theta and phi camera angle: /vis/viewer/set/viewpointThetaPhi 30 45 # # Specify zoom value: /vis/viewer/zoom 1 # # Specify viewpoint: #/vis/viewer/set/viewpointVector 400 0 105.79 # # Specify target point (so a viewpoint rotation keeps it in view) #/vis/viewer/set/targetPoint -1461.42 0.0 -386.51 mm # # Draw coordinate axes: #/vis/scene/add/axes 0 0 0 1 m # # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories smooth /vis/modeling/trajectories/create/drawByCharge /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # # Draw hits at end of event: /vis/scene/add/hits # # To draw only gammas: #/vis/filtering/trajectories/create/particleFilter #/vis/filtering/trajectories/particleFilter-0/add gamma # # To invert the above, drawing all particles except gammas, # keep the above two lines but also add: #/vis/filtering/trajectories/particleFilter-0/invert true # # Many other options are available with /vis/modeling and /vis/filtering. # For example, to select colour by particle ID: #/vis/modeling/trajectories/create/drawByParticleID #/vis/modeling/trajectories/drawByParticleID-0/set e- blue # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # # For file-based drivers, use this to create an empty detector view: #/vis/viewer/flush