// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // -------------------------------------------------------------- // GEANT 4 - ULTRA experiment example // -------------------------------------------------------------- // // Code developed by: // B. Tome, M.C. Espirito-Santo // // ******************************************************* // * Ultra.cc // ******************************************************* #include "G4Types.hh" #include "G4RunManagerFactory.hh" #include "G4UImanager.hh" #include "Randomize.hh" #include "G4VisExecutive.hh" #include "G4UIExecutive.hh" #include "UltraActionInitializer.hh" #include "UltraDetectorConstruction.hh" #include "UltraPhysicsList.hh" int main(int argc,char** argv) { //choose the Random engine from CLHEP //(lets use C++ implementation of Jame's RANLUX generator) G4Random::setTheEngine(new CLHEP::RanluxEngine); auto* runManager = G4RunManagerFactory::CreateRunManager(); G4int nThreads = 4; runManager->SetNumberOfThreads(nThreads); // UserInitialization classes - mandatory runManager->SetUserInitialization(new UltraDetectorConstruction); runManager->SetUserInitialization(new UltraPhysicsList()); // UserAction classes - optional runManager->SetUserInitialization(new UltraActionInitializer()); // Detect interactive mode (if no arguments) and define UI session G4UIExecutive* ui = 0; if ( argc == 1 ) { ui = new G4UIExecutive(argc, argv); } // Initialise visualization auto* visManager = new G4VisExecutive; visManager->Initialize(); // Get the Pointer to the UI Manager auto* UImanager = G4UImanager::GetUIpointer(); // User interactions // Define (G)UI for interactive mode if(argc==1) { UImanager->ApplyCommand("/control/execute VisDirect.mac"); ui->SessionStart(); delete ui; } else // Batch mode { G4String command = "/control/execute "; G4String fileName = argv[1]; UImanager->ApplyCommand(command+fileName); } delete visManager; delete runManager; return 0; }