/control/verbose 2 # Open a viewer /vis/open # This opens the default viewer - see examples/basic/B1/vis.mac for a # more comprehensive overview of options. Also the documentation. # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # The above creates a scene handler and a viewer but needs a scene. # (Normally this would be /vis/drawVolume but we need to specialise.) /vis/scene/create /vis/scene/add/userAction /vis/sceneHandler/attach # Decorations # Axes, scale, etc. /vis/scene/add/scale # Simple scale line /vis/scene/add/axes 50 0 -60 20 cm # Simple axes: x=red, y=green, z=blue. /vis/scene/add/eventID # Drawn at end of event /vis/scene/add/date # Date stamp # # Frame /vis/set/colour red /vis/set/lineWidth 2 /vis/scene/add/frame # Simple frame around the view #/vis/set/colour # Revert to default colour (white) /vis/set/lineWidth # Revert to default line width (1.) # To get nice view # Make the "World" box invisible /vis/geometry/set/visibility worldLogical 0 false /vis/geometry/set/visibility phantomLogical 0 false # View parameters /vis/viewer/set/specialMeshRendering /vis/viewer/set/specialMeshRenderingOption surfaces /vis/viewer/set/style surface /vis/viewer/set/hiddenMarker true /vis/viewer/set/background 1 1 1 1 # # Specify view angle: /vis/viewer/set/upVector 0 0 1 /vis/viewer/set/lightsVector -1 0 0 /vis/viewer/zoomTo 2 #/vis/viewer/set/viewpointVector -0.5 -1 0.3 /vis/viewer/set/viewpointVector 0 -1 0 /vis/viewer/set/targetPoint 0 0 0 mm # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings