# Echo UI commands /control/verbose 2 # /phantom/setPhantomSection full # Note: It's only feasible to view the "full" phantom if # specialMeshRendering is set below. If not, we suggest #/phantom/setPhantomSection head # /run/initialize # # Open a viewer /vis/open # This opens the default viewer - see examples/basic/B1/vis.mac for a # more comprehensive overview of options. Also the documentation. # # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # # Define background colour (comment out for black as default) #/vis/viewer/set/background white # # Draw phantom /vis/viewer/set/specialMeshRendering /vis/drawVolume # # Alternatively comment out # /vis/viewer/set/specialMeshRendering # /vis/drawVolume # and replace by # Temporarily switch culling off so even a "transparent/invisible" volume # is drawn #/vis/viewer/set/culling global false # phantomContainer is transparent - but defines "extent" #/vis/drawVolume phantomContainer ! 0 #/vis/viewer/set/culling global true # Add vis user action #/vis/scene/add/userAction # # Specify view angle: /vis/viewer/set/viewpointThetaPhi 85 -75 deg #/vis/viewer/set/lightsMove with-camera # # Specify zoom value: #/vis/viewer/zoom 2. # # Specify style (surface or wireframe, etc.): #/vis/viewer/set/style wireframe /vis/viewer/set/rotationStyle freeRotation /vis/viewer/set/hiddenMarker true # # Draw coordinate axes: /vis/scene/add/axes # # Draw trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories /vis/modeling/trajectories/create/drawByCharge /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # # Draw hits at end of event: #/vis/scene/add/hits # # To draw only gammas: #/vis/filtering/trajectories/create/particleFilter #/vis/filtering/trajectories/particleFilter-0/add gamma # # To invert the above, drawing all particles except gammas, # keep the above two lines but also add: #/vis/filtering/trajectories/particleFilter-0/invert true # # Many other options are available with /vis/modeling and /vis/filtering. # For example, to select colour by particle ID: #/vis/modeling/trajectories/create/drawByParticleID #/vis/modeling/trajectories/drawByParticleID-0/set e- blue # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # # For file-based drivers, use this to create an empty detector view: #/vis/viewer/flush # # Define the primary particles /control/execute primary.mac # # Try "/vis/viewer/interpolate g4views 1000 0", which runs a cutaway # plane through the phantom. # (See examples/extended/visualization/movies for how to create view # files for interpolation.)