// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /* * ============================================================================= * * Filename: CexmcParticleGun.hh * * Description: particle gun * * Version: 1.0 * Created: 15.12.2009 00:41:16 * Revision: none * Compiler: gcc * * Author: Alexey Radkov (), * Company: PNPI * * ============================================================================= */ #ifndef CEXMC_PARTICLE_GUN_HH #define CEXMC_PARTICLE_GUN_HH #include #include #include "CexmcPhysicsManager.hh" #include "CexmcException.hh" class CexmcParticleGunMessenger; class CexmcParticleGun : public G4ParticleGun { public: explicit CexmcParticleGun( CexmcPhysicsManager * physicsManager, G4int nmbOfParticles = 1 ); ~CexmcParticleGun(); public: void PrepareForNewEvent( void ); public: const G4ThreeVector & GetOrigPosition( void ) const; const G4ThreeVector & GetOrigDirection( void ) const; G4double GetOrigMomentumAmp( void ) const; void SetOrigPosition( const G4ThreeVector & position, G4bool fromMessenger = true ); void SetOrigDirection( const G4ThreeVector & direction, G4bool fromMessenger = true ); void SetOrigMomentumAmp( G4double momentumAmp, G4bool fromMessenger = true ); void SetBeamParticle( G4ParticleDefinition * particleDefinition, G4bool fromMessenger = true ); private: CexmcPhysicsManager * physicsManager; G4ThreeVector origPos; G4ThreeVector origDir; G4double origMomentumAmp; private: CexmcParticleGunMessenger * messenger; }; inline void CexmcParticleGun::PrepareForNewEvent( void ) { /* this will prevent G4ParticleGun spam about kinetic energy redefinition */ particle_energy = 0.0; particle_momentum = 0.0; } inline const G4ThreeVector & CexmcParticleGun::GetOrigPosition( void ) const { return origPos; } inline const G4ThreeVector & CexmcParticleGun::GetOrigDirection( void ) const { return origDir; } inline G4double CexmcParticleGun::GetOrigMomentumAmp( void ) const { return origMomentumAmp; } inline void CexmcParticleGun::SetOrigPosition( const G4ThreeVector & position, G4bool fromMessenger ) { if ( fromMessenger ) ThrowExceptionIfProjectIsRead( CexmcCmdIsNotAllowed ); origPos = position; } inline void CexmcParticleGun::SetOrigDirection( const G4ThreeVector & direction, G4bool fromMessenger ) { if ( fromMessenger ) ThrowExceptionIfProjectIsRead( CexmcCmdIsNotAllowed ); origDir = direction; physicsManager->SetMaxIL( direction ); } inline void CexmcParticleGun::SetOrigMomentumAmp( G4double momentumAmp, G4bool fromMessenger ) { if ( fromMessenger ) ThrowExceptionIfProjectIsRead( CexmcCmdIsNotAllowed ); origMomentumAmp = momentumAmp; } inline void CexmcParticleGun::SetBeamParticle( G4ParticleDefinition * particleDefinition, G4bool fromMessenger ) { if ( fromMessenger ) ThrowExceptionIfProjectIsRead( CexmcCmdIsNotAllowed ); SetParticleDefinition( particleDefinition ); } #endif