Import Geant4 10.4.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#include "G4LENDorBERTModel.hh"
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#include "G4LENDCombinedModel.hh"
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#include "G4CascadeInterface.hh"
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#include "G4DynamicParticle.hh"
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G4LENDorBERTModel::G4LENDorBERTModel( G4ParticleDefinition* pd )
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:G4LENDModel( "LENDorBERTModel" ) {
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proj = pd;
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lend = new G4LENDCombinedModel( proj );
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bert = new G4CascadeInterface;
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}
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void G4LENDorBERTModel::BuildPhysicsTable(const G4ParticleDefinition& projectile) {
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lend->BuildPhysicsTable( projectile );
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create_used_target_map();
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}
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G4HadFinalState * G4LENDorBERTModel::ApplyYourself(const G4HadProjectile& aTrack, G4Nucleus& aTarg ){
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//G4cout << "Hello from G4LENDorBERTModel::ApplyYourself" << G4endl;
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G4int iZ = aTarg.GetZ_asInt();
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G4int iA = aTarg.GetA_asInt();
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G4int iM = 0;
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if ( aTarg.GetIsotope() != NULL ) iM = aTarg.GetIsotope()->Getm();
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G4DynamicParticle* dp = new G4DynamicParticle( aTrack.GetDefinition() , G4ThreeVector(0.,0.,1.) , aTrack.GetKineticEnergy() );
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G4bool lendIsOK = lend->HasData( dp , iZ , iA , iM , aTarg.GetIsotope() , NULL , aTrack.GetMaterial() );
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delete dp;
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G4HadronicInteraction* model=NULL;
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if ( lendIsOK ) {
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//G4cout << "LEND is selected" << G4endl;
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model = lend;
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} else {
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//G4cout << "BERT is selected" << G4endl;
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model = bert;
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}
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return model->ApplyYourself(aTrack,aTarg);
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}
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