Import Geant4 10.4.0 source tree

This commit is contained in:
Gabriele Cosmo
2017-12-08 12:52:30 +01:00
parent 98e455a940
commit fc6af9e721
2166 changed files with 276760 additions and 100873 deletions
+14 -1
View File
@@ -1,4 +1,4 @@
$Id: History 104670 2017-06-09 10:01:02Z gcosmo $
$Id: History 107408 2017-11-10 13:35:09Z gcosmo $
-------------------------------------------------------------------
=========================================================
@@ -17,6 +17,19 @@ committal in the CVS repository !
* Reverse chronological order (last date on top), please *
----------------------------------------------------------
November 10, P.Arce (geommng-V10-03-22)
- Bug report 2011: precision correction in G4ErrorPlaneSurfaceTarget.cc
October 16, 2017 G.Cosmo geommng-V10-03-21
- Removed G4USolid base wrapper for USolids. Only native VecGeom
implementation through G4UAdapter is now supported.
Requires corresponding tag "geom-specific-V10-03-20".
- Enable proper implementation of operator=() in G4UAdapter.
October 11, 2017 E.Tcherniaev geommng-V10-03-20, 19
- G4GeomTools: added PointInPolygon() function, to dtermine the position of a
point relative to a polygon in 2D.
June 9, 2017 G.Cosmo geommng-V10-03-18
- Corrections and improvements to G4UAdapter.
@@ -94,11 +94,9 @@ class G4GeomTools
const G4TwoVector& C);
// Decide if point P is inside triangle ABC
/*
static G4bool PointInPolygon(const G4TwoVector& P
static G4bool PointInPolygon(const G4TwoVector& P,
const G4TwoVectorList& Polygon);
// Decide if point P is inside Polygon
*/
static G4bool IsConvex(const G4TwoVectorList& polygon);
// Decide if 2D polygon is convex, i.e. all internal angles are
@@ -19,6 +19,8 @@
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
@@ -295,6 +297,7 @@ operator=(const G4UAdapter& rhs)
// Copy base class data
//
G4VSolid::operator=(rhs);
UnplacedVolume_t::operator=(rhs);
// Copy data
//
@@ -1,314 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id:$
// GEANT4 tag $Name:$
//
//
// class G4USolid
//
// Class description:
//
// Bridge base class for solids defined in the Unified Solids Library.
// --------------------------------------------------------------------
#ifndef G4USolid_HH
#define G4USolid_HH
#include "G4VSolid.hh"
#if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) )
#include "VUSolid.hh"
class G4VPVParameterisation;
class G4USolid : public G4VSolid
{
public: // with description
G4USolid(const G4String& pName, VUSolid* shape);
// Creates a new shape, with the supplied name. No provision is made
// for sharing a common name amongst multiple classes.
virtual ~G4USolid();
// Default destructor.
G4bool operator==(const G4USolid& s) const;
// Return true only if addresses are the same.
virtual G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const;
// Calculate the minimum and maximum extent of the solid, when under the
// specified transform, and within the specified limits. If the solid
// is not intersected by the region, return false, else return true.
virtual EInside Inside(const G4ThreeVector& p) const;
// Returns kOutside if the point at offset p is outside the shapes
// boundaries plus Tolerance/2, kSurface if the point is <= Tolerance/2
// from a surface, otherwise kInside.
virtual G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const;
// Returns the outwards pointing unit normal of the shape for the
// surface closest to the point at offset p.
virtual G4double DistanceToIn(const G4ThreeVector& p,
const G4ThreeVector& v) const;
// Return the distance along the normalised vector v to the shape,
// from the point at offset p. If there is no intersection, return
// kInfinity. The first intersection resulting from `leaving' a
// surface/volume is discarded. Hence, it is tolerant of points on
// the surface of the shape.
virtual G4double DistanceToIn(const G4ThreeVector& p) const;
// Calculate the distance to the nearest surface of a shape from an
// outside point. The distance can be an underestimate.
virtual G4double DistanceToOut(const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm = false,
G4bool* validNorm = 0,
G4ThreeVector* n = 0) const;
// Return the distance along the normalised vector v to the shape,
// from a point at an offset p inside or on the surface of the shape.
// Intersections with surfaces, when the point is < Tolerance/2 from a
// surface must be ignored.
// If calcNorm==true:
// validNorm set true if the solid lies entirely behind or on the
// exiting surface.
// n set to exiting outwards normal vector (undefined Magnitude).
// validNorm set to false if the solid does not lie entirely behind
// or on the exiting surface
// If calcNorm==false:
// validNorm and n are unused.
//
// Must be called as solid.DistanceToOut(p,v) or by specifying all
// the parameters.
virtual G4double DistanceToOut(const G4ThreeVector& p) const;
// Calculate the distance to the nearest surface of a shape from an
// inside point. The distance can be an underestimate.
virtual void ComputeDimensions(G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep);
// Throw exception if ComputeDimensions called from an illegal
// derived class.
virtual G4double GetCubicVolume();
// Returns an estimation of the solid volume in internal units.
// This method may be overloaded by derived classes to compute the
// exact geometrical quantity for solids where this is possible,
// or anyway to cache the computed value.
// Note: the computed value is NOT cached.
virtual G4double GetSurfaceArea();
// Return an estimation of the solid surface area in internal units.
// This method may be overloaded by derived classes to compute the
// exact geometrical quantity for solids where this is possible,
// or anyway to cache the computed value.
// Note: the computed value is NOT cached.
virtual G4GeometryType GetEntityType() const;
// Provide identification of the class of an object.
// (required for persistency and STEP interface)
virtual G4ThreeVector GetPointOnSurface() const;
// Returns a random point located on the surface of the solid.
virtual G4VSolid* Clone() const;
// Returns a pointer of a dynamically allocated copy of the solid.
// Returns NULL pointer with warning in case the concrete solid does not
// implement this method. The caller has responsibility for ownership.
virtual std::ostream& StreamInfo(std::ostream& os) const;
// Dumps contents of the solid to a stream.
virtual void DescribeYourselfTo(G4VGraphicsScene& scene) const;
// A "double dispatch" function which identifies the solid
// to the graphics scene for visualization.
virtual G4VisExtent GetExtent() const;
// Provide extent (bounding box) as possible hint to the graphics view.
virtual G4Polyhedron* CreatePolyhedron() const;
// Create Polyhedron used for Visualisation
virtual G4Polyhedron* GetPolyhedron() const;
// Smart access function - creates on request and stores for future
// access. A null pointer means "not available".
public: // without description
G4USolid(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
G4USolid(const G4USolid& rhs);
G4USolid& operator=(const G4USolid& rhs);
// Copy constructor and assignment operator.
VUSolid* GetSolid() const
{
return fShape;
}
protected: // data
VUSolid* fShape;
mutable G4bool fRebuildPolyhedron;
mutable G4Polyhedron* fPolyhedron;
};
// Inline implementations
inline
EInside G4USolid::Inside(const G4ThreeVector& p) const
{
UVector3 pt;
VUSolid::EnumInside in_temp;
EInside in = kOutside;
pt.x() = p.x();
pt.y() = p.y();
pt.z() = p.z(); // better assign at construction
in_temp = fShape->Inside(pt);
if (in_temp == VUSolid::EnumInside::eInside) in = kInside;
else if (in_temp == VUSolid::EnumInside::eSurface) in = kSurface;
return in;
}
inline
G4ThreeVector G4USolid::SurfaceNormal(const G4ThreeVector& pt) const
{
UVector3 p;
p.x() = pt.x();
p.y() = pt.y();
p.z() = pt.z();
UVector3 n;
fShape->Normal(p, n);
return G4ThreeVector(n.x(), n.y(), n.z());
}
inline
G4double G4USolid::DistanceToIn(const G4ThreeVector& pt,
const G4ThreeVector& d) const
{
UVector3 p;
p.x() = pt.x();
p.y() = pt.y();
p.z() = pt.z(); // better assign at construction
UVector3 v;
v.x() = d.x();
v.y() = d.y();
v.z() = d.z(); // better assign at construction
G4double dist = fShape->DistanceToIn(p, v);
// return (dist > halfTolerance) ? dist : 0.0;
return (dist > kInfinity) ? kInfinity : dist;
}
inline
G4double G4USolid::DistanceToIn(const G4ThreeVector& pt) const
{
UVector3 p;
p.x() = pt.x();
p.y() = pt.y();
p.z() = pt.z(); // better assign at construction
G4double dist = fShape->SafetyFromOutside(p); // true?
// return (dist > halfTolerance) ? dist : 0.0;
return (dist > kInfinity) ? kInfinity : dist;
}
inline
G4double G4USolid::DistanceToOut(const G4ThreeVector& pt,
const G4ThreeVector& d,
const G4bool calcNorm,
G4bool* validNorm,
G4ThreeVector* norm) const
{
UVector3 p;
p.x() = pt.x();
p.y() = pt.y();
p.z() = pt.z(); // better assign at construction
UVector3 v;
v.x() = d.x();
v.y() = d.y();
v.z() = d.z(); // better assign at construction
UVector3 n;
G4bool valid;
G4double dist = fShape->DistanceToOut(p, v, n, valid); // should use local variable
if(calcNorm)
{
if(valid){ *validNorm = true; }
else { *validNorm = false; }
if(*validNorm) // *norm = n, but only after calcNorm check
{
norm->setX(n.x());
norm->setY(n.y());
norm->setZ(n.z());
}
}
// return (dist > halfTolerance) ? dist : 0.0;
return (dist > kInfinity) ? kInfinity : dist;
}
inline
G4double G4USolid::DistanceToOut(const G4ThreeVector& pt) const
{
UVector3 p;
p.x() = pt.x();
p.y() = pt.y();
p.z() = pt.z(); // better assign at construction
G4double dist = fShape->SafetyFromInside(p); // true?
// return (dist > halfTolerance) ? dist : 0.0;
return dist;
}
inline
G4double G4USolid::GetCubicVolume()
{
return fShape->Capacity();
}
inline
G4double G4USolid::GetSurfaceArea()
{
return fShape->SurfaceArea();
}
inline
G4ThreeVector G4USolid::GetPointOnSurface() const
{
UVector3 p;
p = fShape->GetPointOnSurface();
return G4ThreeVector(p.x(), p.y(), p.z());
}
#endif // G4GEOM_USE_USOLIDS
#endif
+1 -3
View File
@@ -11,7 +11,7 @@
#
# Generated on : 24/9/2010
#
# $Id: sources.cmake 104304 2017-05-24 08:57:31Z gcosmo $
# $Id: sources.cmake 106604 2017-10-16 09:18:30Z gcosmo $
#
#------------------------------------------------------------------------------
@@ -70,7 +70,6 @@ GEANT4_DEFINE_MODULE(NAME G4geometrymng
G4SolidStore.hh
G4TouchableHandle.hh
G4UAdapter.hh
G4USolid.hh
G4VCurvedTrajectoryFilter.hh
G4VNestedParameterisation.hh
G4VPVDivisionFactory.hh
@@ -113,7 +112,6 @@ GEANT4_DEFINE_MODULE(NAME G4geometrymng
G4SmartVoxelProxy.cc
G4SmartVoxelStat.cc
G4SolidStore.cc
G4USolid.cc
G4VCurvedTrajectoryFilter.cc
G4VNestedParameterisation.cc
G4VPVDivisionFactory.cc
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4ErrorPlaneSurfaceTarget.cc 66356 2012-12-18 09:02:32Z gcosmo $
// $Id: G4ErrorPlaneSurfaceTarget.cc 107408 2017-11-10 13:35:09Z gcosmo $
//
//
// --------------------------------------------------------------------
@@ -148,8 +148,7 @@ G4double G4ErrorPlaneSurfaceTarget::
GetDistanceFromPoint( const G4ThreeVector& pt ) const
{
G4ThreeVector vec = point() - pt;
G4double alpha = std::acos( vec * normal() / vec.mag() / normal().mag() );
G4double dist = std::fabs(vec.mag() * std::cos( alpha ));
G4double dist = std::fabs(vec * normal() / normal().mag());
#ifdef G4VERBOSE
if(G4ErrorPropagatorData::verbose() >= 3 )
@@ -144,6 +144,26 @@ G4bool G4GeomTools::PointInTriangle(const G4TwoVector& A,
return true;
}
///////////////////////////////////////////////////////////////////////
//
// Point inside 2D polygon
G4bool G4GeomTools::PointInPolygon(const G4TwoVector& p,
const G4TwoVectorList& v)
{
G4int Nv = v.size();
G4bool in = false;
for (G4int i = 0, k = Nv - 1; i < Nv; k = i++)
{
if ((v[i].y() > p.y()) != (v[k].y() > p.y()))
{
G4double ctg = (v[k].x()-v[i].x())/(v[k].y()-v[i].y());
in ^= (p.x() < (p.y()-v[i].y())*ctg + v[i].x());
}
}
return in;
}
///////////////////////////////////////////////////////////////////////
//
// Detemine whether 2D polygon is convex or not
-206
View File
@@ -1,206 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id:$
// GEANT4 tag $Name:$
//
//
// G4USolid implementation
//
// --------------------------------------------------------------------
#include "G4USolid.hh"
#if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) )
#include "G4AffineTransform.hh"
#include "G4VoxelLimits.hh"
#include "G4VGraphicsScene.hh"
#include "G4Polyhedron.hh"
#include "G4VisExtent.hh"
#include "G4PhysicalConstants.hh"
#include "G4GeometryTolerance.hh"
#include "G4BoundingEnvelope.hh"
#include "G4AutoLock.hh"
namespace
{
G4Mutex polyhedronMutex = G4MUTEX_INITIALIZER;
}
G4USolid::G4USolid(const G4String& name, VUSolid* s) :
G4VSolid(name), fShape(s), fRebuildPolyhedron(false), fPolyhedron(0)
{
}
G4USolid::G4USolid(__void__& a)
: G4VSolid(a), fShape(0), fRebuildPolyhedron(false), fPolyhedron(0)
{
}
G4USolid::~G4USolid()
{
delete fPolyhedron; fPolyhedron = 0;
}
G4bool G4USolid::operator==(const G4USolid& s) const
{
return (this == &s) ? true : false;
}
void G4USolid::ComputeDimensions(G4VPVParameterisation*,
const G4int,
const G4VPhysicalVolume*)
{
std::ostringstream message;
message << "Illegal call to G4USolid::ComputeDimensions()" << G4endl
<< "Method not overloaded by derived class !";
G4Exception("G4USolid::ComputeDimensions()", "GeomSolids0003",
FatalException, message);
}
void G4USolid::DescribeYourselfTo(G4VGraphicsScene& scene) const
{
scene.AddSolid(*this);
}
G4GeometryType G4USolid::GetEntityType() const
{
G4String string = fShape->GetEntityType();
return "G4" + string;
}
std::ostream& G4USolid::StreamInfo(std::ostream& os) const
{
return fShape->StreamInfo(os);
}
G4USolid::G4USolid(const G4USolid& rhs)
: G4VSolid(rhs), fRebuildPolyhedron(false), fPolyhedron(0)
{
fShape = rhs.fShape->Clone();
}
G4USolid& G4USolid::operator=(const G4USolid& rhs)
{
// Check assignment to self
//
if (this == &rhs)
{
return *this;
}
// Copy base class data
//
G4VSolid::operator=(rhs);
// Copy data
//
fShape = rhs.fShape->Clone();
fRebuildPolyhedron = false;
delete fPolyhedron; fPolyhedron = 0;
return *this;
}
G4VSolid* G4USolid::Clone() const
{
std::ostringstream message;
message << "Clone() method not implemented for type: "
<< GetEntityType() << "!" << G4endl
<< "Returning NULL pointer!";
G4Exception("G4USolid::Clone()", "GeomSolids1001", JustWarning, message);
return 0;
}
G4bool G4USolid::CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const
{
UVector3 vmin, vmax;
fShape->Extent(vmin,vmax);
G4ThreeVector bmin(vmin.x(),vmin.y(),vmin.z());
G4ThreeVector bmax(vmax.x(),vmax.y(),vmax.z());
// Check correctness of the bounding box
//
if (bmin.x() >= bmax.x() || bmin.y() >= bmax.y() || bmin.z() >= bmax.z())
{
std::ostringstream message;
message << "Bad bounding box (min >= max) for solid: "
<< GetName() << " - " << GetEntityType() << " !"
<< "\nmin = " << bmin
<< "\nmax = " << bmax;
G4Exception("G4USolid::CalculateExtent()", "GeomMgt0001",
JustWarning, message);
StreamInfo(G4cout);
}
G4BoundingEnvelope bbox(bmin,bmax);
return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
}
G4Polyhedron* G4USolid::CreatePolyhedron() const
{
// Must be implemented in concrete wrappers...
std::ostringstream message;
message << "Visualization not supported for USolid shape "
<< GetEntityType() << "... Sorry!" << G4endl;
G4Exception("G4USolid::CreatePolyhedron()", "GeomSolids0003",
FatalException, message);
return 0;
}
G4Polyhedron* G4USolid::GetPolyhedron() const
{
if (!fPolyhedron ||
fRebuildPolyhedron ||
fPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() !=
fPolyhedron->GetNumberOfRotationSteps())
{
G4AutoLock l(&polyhedronMutex);
delete fPolyhedron;
fPolyhedron = CreatePolyhedron();
fRebuildPolyhedron = false;
l.unlock();
}
return fPolyhedron;
}
G4VisExtent G4USolid::GetExtent() const
{
UVector3 vmin, vmax;
fShape->Extent(vmin,vmax);
return G4VisExtent(vmin.x(),vmax.x(),
vmin.y(),vmax.y(),
vmin.z(),vmax.z());
}
#endif // G4GEOM_USE_USOLIDS