Import Geant4 10.4.0 source tree
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// Copyright (C) 2010, Guy Barrand. All rights reserved.
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// See the file tools.license for terms.
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#ifndef tools_data_axis
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#define tools_data_axis
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#include "mathf"
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namespace tools {
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class data_axis {
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public:
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data_axis():m_min_value(0),m_max_value(0),m_is_log(false){}
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virtual ~data_axis(){}
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public:
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data_axis(const data_axis& a_from)
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:m_min_value(a_from.m_min_value)
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,m_max_value(a_from.m_max_value)
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,m_is_log(a_from.m_is_log)
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{}
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data_axis& operator=(const data_axis& a_from){
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m_min_value = a_from.m_min_value;
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m_max_value = a_from.m_max_value;
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m_is_log = a_from.m_is_log;
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return *this;
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}
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public:
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bool is_log(bool a_v) {if(m_is_log==a_v) return false;m_is_log = a_v;return true;}
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bool min_value(float a_v) {if(m_min_value==a_v) return false;m_min_value = a_v;return true;}
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bool max_value(float a_v) {if(m_max_value==a_v) return false;m_max_value = a_v;return true;}
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float min_value() const {return m_min_value;}
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float max_value() const {return m_max_value;}
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bool is_log() const {return m_is_log;}
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void adjust() { //from hippodraw.
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int _axis = 0;
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float step;
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float mylow, myhigh;
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int N_NICE = 4;
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static const float nice[/*N_NICE*/4] = { 1.0,2.0,2.5,5.0 };
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if (m_min_value > m_max_value) {
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float low = m_min_value;
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m_min_value = m_max_value;
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m_max_value = low;
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} else if (m_min_value == m_max_value) {
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float value = m_min_value;
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m_min_value = value - 1;
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m_max_value = value + 1;
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return;
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}
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//if (m_steps <= 0) { //if letting the if and m_steps as a field, twice this function do not give the same result.
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_axis = 1;
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unsigned int m_steps = 10;
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//}
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// Round the "bin width" to a nice number.
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// If this is being done for an axis (ie m_steps was 0 , then
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// we don't have to go > *m_max_value.
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//
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float w = (m_max_value - m_min_value)/((float)m_steps);
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float mag = ffloor(flog10(w));
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int i = 0;
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do {
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step = nice[i] * fpow(10.0,mag);
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mylow = ffloor(m_min_value/step) * step;
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//myhigh = _axis==1 ? fceil(m_max_value/step) * step : mylow + step * m_steps;
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myhigh = fceil(m_max_value/step) * step; //quiet Coverity.
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i++;
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if (i>=N_NICE) {i = 0;mag++;}
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}
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while ( ( (_axis==1) && (myhigh < m_max_value)) ||
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( (_axis==0) && (myhigh <= m_max_value)) );
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float range = myhigh - mylow;
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// we now have decided on a range. Try to move
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// m_min_value/m_max_value a little
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// to end up on a nice number.
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//
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// first check if either end is near 0.0
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if ( !m_is_log && (m_min_value >= 0.0) &&
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(( (_axis==1) && (range>=m_max_value) ) ||
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( (_axis==0) && (range>m_max_value) )) ) {
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m_min_value = 0.0;
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m_max_value = range;
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return;
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}
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if ( (( (_axis==1) && (m_max_value<=0.0) ) ||
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( (_axis==0) && (m_max_value<0.0) ))
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&& (-range<=m_min_value)) {
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m_max_value = 0.0;
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m_min_value = -range;
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return;
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}
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// try to round *m_min_value.
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// correction
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if( m_is_log && (m_min_value<=0.0)) m_min_value = 1.0;
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i = N_NICE-1;
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mag = myhigh != 0.0 ? fceil(flog10(ffabs(myhigh))) : fceil(flog10(ffabs(mylow)));
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do {
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step = nice[i] * fpow(10.0,mag);
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mylow = ffloor(m_min_value/step) * step;
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myhigh = mylow + range;
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i--;
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if (i<0) {
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i = N_NICE-1;
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mag--;
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}
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}
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while (( m_is_log && (mylow <= 0.0) ) ||
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( (_axis==1) && (myhigh < m_max_value) ) ||
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( (_axis==0) && (myhigh <= m_max_value) ) );
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m_min_value = mylow;
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m_max_value = myhigh;
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}
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protected:
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float m_min_value;
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float m_max_value;
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//int m_steps;
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bool m_is_log;
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};
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}
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#endif
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