Import Geant4 10.4.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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//
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/// \file ScreenSD.cc
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/// \brief Implementation of the ScreenSD class
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//
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#include "ScreenSD.hh"
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#include "Analysis.hh"
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#include "G4VTouchable.hh"
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#include "G4Step.hh"
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#include "G4ios.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4VProcess.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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ScreenSD::ScreenSD(const G4String& name)
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: G4VSensitiveDetector(name)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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ScreenSD::~ScreenSD()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void ScreenSD::Initialize(G4HCofThisEvent* /*hce*/)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4bool ScreenSD::ProcessHits(G4Step* step, G4TouchableHistory* /*history*/)
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{
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// Current track:
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const G4Track* track = step->GetTrack();
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// Track ID:
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G4int ID = track->GetTrackID();
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// code PDG:
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G4int pdgCode = track->GetDefinition()->GetPDGEncoding();
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// Remember preStepPoint:
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G4StepPoint* preStepPoint = step->GetPreStepPoint();
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// Ekin:
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G4double Ekin = preStepPoint->GetKineticEnergy();
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// Obtain local coordinates:
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const G4VTouchable* touchable = preStepPoint->GetTouchable();
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G4ThreeVector globalPosition = preStepPoint->GetPosition();
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G4ThreeVector localPosition
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= touchable->GetHistory()->GetTopTransform().TransformPoint(globalPosition);
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// // Example for obtaining the local direction:
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// G4ThreeVector globalDirection = preStepPoint->GetMomentumDirection();
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// G4ThreeVector localDirection
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// = touchable->GetHistory()->GetTopTransform().TransformAxis(localDirection);
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// Time
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G4double time = preStepPoint->GetGlobalTime();
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// Store hit in the ntuple
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G4AnalysisManager* analysisManager = G4AnalysisManager::Instance();
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analysisManager->FillNtupleIColumn(0, ID);
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analysisManager->FillNtupleIColumn(1, pdgCode);
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analysisManager->FillNtupleDColumn(2, Ekin/MeV);
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analysisManager->FillNtupleDColumn(3, localPosition.x()/cm);
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analysisManager->FillNtupleDColumn(4, localPosition.y()/cm);
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analysisManager->FillNtupleDColumn(5, time/ns);
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analysisManager->AddNtupleRow();
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return true;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void ScreenSD::EndOfEvent(G4HCofThisEvent* /*hce*/)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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