Import Geant4 5.1.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4VisManager.hh,v 1.28 2002/11/11 18:33:30 johna Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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// $Id: G4VisManager.hh,v 1.29 2003/01/20 14:12:36 johna Exp $
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// GEANT4 tag $Name: geant4-05-01 $
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//
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//
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@@ -81,30 +81,18 @@
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#include "globals.hh"
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#include "G4GraphicsSystemList.hh"
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#include "G4SceneHandlerList.hh"
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#include "G4Scene.hh"
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#include "G4SceneList.hh"
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#include "G4Transform3D.hh"
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#include "G4UImessenger.hh"
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#include "G4NullModel.hh"
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#include "G4TrajectoriesModel.hh"
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#include "G4ModelingParameters.hh"
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#include "g4std/iostream"
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#include "g4std/vector"
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class G4VPhysicalVolume;
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class G4LogicalVolume;
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class G4VSolid;
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class G4VGraphicsSystem;
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class G4VSceneHandler;
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class G4VViewer;
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class G4Polyline;
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class G4Text;
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class G4Circle;
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class G4Scale;
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class G4Square;
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class G4Polymarker;
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class G4Polyhedron;
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class G4NURBS;
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class G4Scene;
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class G4UIcommand;
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class G4UImessenger;
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class G4VisManager: public G4VVisManager {
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@@ -180,43 +168,55 @@ public: // With description
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// for representing hits, digis, etc.
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void Draw (const G4Circle&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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const G4Transform3D& objectTransformation);
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void Draw (const G4NURBS&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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const G4Transform3D& objectTransformation);
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void Draw (const G4Polyhedron&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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const G4Transform3D& objectTransformation);
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void Draw (const G4Polyline&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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const G4Transform3D& objectTransformation);
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void Draw (const G4Polymarker&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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const G4Transform3D& objectTransformation);
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void Draw (const G4Scale&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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const G4Transform3D& objectTransformation);
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void Draw (const G4Square&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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const G4Transform3D& objectTransformation);
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void Draw (const G4Text&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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const G4Transform3D& objectTransformation);
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////////////////////////////////////////////////////////////////////
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// Now functions that implement the pure virtual functions of
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// G4VVisManager for drawing a GEANT4 geometry object. Note that
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// the 2nd argument overrides any visualization attributes that are
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// associated with the object itself.
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// G4VVisManager for drawing a GEANT4 object. Note that the
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// visualization attributes needed in some cases override any
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// visualization attributes that are associated with the object
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// itself - thus you can, for example, change the colour of a
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// physical volume. The objectTransformation defaults to
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// G4Transform3D::Identity by inheritance from G4VVisManager.
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void Draw (const G4VHit&,
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const G4Transform3D& objectTransformation);
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void Draw (const G4VTrajectory&, G4int i_mode,
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const G4Transform3D& objectTransformation);
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// i_mode is a parameter that can be used to control the drawing of
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// the trajectory. See, e.g., G4VTrajectory::DrawTrajectory.
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// i_mode defaults to 0 by inheritance from G4VVisManager.
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void Draw (const G4LogicalVolume&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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const G4Transform3D& objectTransformation);
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void Draw (const G4VPhysicalVolume&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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const G4Transform3D& objectTransformation);
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void Draw (const G4VSolid&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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const G4Transform3D& objectTransformation);
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////////////////////////////////////////////////////////////////////////
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// Now other pure virtual functions of G4VVisManager...
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@@ -348,6 +348,7 @@ protected:
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G4VisStateDependent* fpStateDependent; // Friend state dependent class.
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G4int fWindowSizeHintX, fWindowSizeHintY; // For viewer construction.
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G4NullModel fVisManagerNullModel; // As a default.
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G4TrajectoriesModel dummyTrajectoriesModel; // For passing drawing mode.
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G4ModelingParameters fVisManagerModelingParameters; // Useful memory.
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};
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