Import Geant4 5.1.0 source tree
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@@ -41,13 +41,19 @@
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// 10-08-01 new methods Store/Retrieve PhysicsTable (mma)
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// 14-08-01 new function ComputeRestrictedMeandEdx() + 'cleanup' (mma)
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// 19-09-01 come back to previous process name "hIoni"
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// 29-10-01 all static functions no more inlined
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// 29-10-01 all static functions no more inlined
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// 07-01-02 new design of em processes (V.Ivanchenko)
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// 26-12-02 secondary production moved to derived classes (VI)
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// 24-01-03 Make models region aware (V.Ivanchenko)
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// 05-02-03 Fix compilation warnings (V.Ivanchenko)
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// 13-02-03 SubCutoff regime is assigned to a region (V.Ivanchenko)
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// 15-02-03 Add control on delta pointer (V.Ivanchenko)
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//
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// Class Description:
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// Class Description:
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//
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// This class manages the ionisation process for hadrons.
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// it inherites from G4VContinuousDiscreteProcess via G4VEnergyLoss.
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//
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//
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// -------------------------------------------------------------------
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//
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@@ -70,13 +76,27 @@ public:
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G4hIonisationSTD(const G4String& name = "hIoni");
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~G4hIonisationSTD();
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G4bool IsApplicable(const G4ParticleDefinition& p)
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{return (p.GetPDGCharge() != 0.0 && p.GetPDGMass() > 10.0*MeV);};
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G4bool IsApplicable(const G4ParticleDefinition& p);
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virtual G4double MinPrimaryEnergy(const G4ParticleDefinition* p,
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const G4Material*, G4double cut);
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virtual G4std::vector<G4Track*>* SecondariesAlongStep(
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const G4Step&,
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G4double&,
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G4double&,
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G4double&);
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virtual void SecondariesPostStep(
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G4VEmModel*,
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const G4MaterialCutsCouple*,
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const G4DynamicParticle*,
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G4double&,
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G4double&);
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void SetSubCutoff(G4bool val);
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void PrintInfoDefinition() const;
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// Print out of the class parameters
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@@ -90,27 +110,37 @@ private:
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void InitialiseProcess();
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// hide assignment operator
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// hide assignment operator
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G4hIonisationSTD & operator=(const G4hIonisationSTD &right);
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G4hIonisationSTD(const G4hIonisationSTD&);
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const G4ParticleDefinition* theParticle;
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const G4ParticleDefinition* theBaseParticle;
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G4double mass;
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G4double ratio;
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const G4ParticleDefinition* theParticle;
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const G4ParticleDefinition* theBaseParticle;
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G4bool subCutoff;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline G4bool G4hIonisationSTD::IsApplicable(const G4ParticleDefinition& p)
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{
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return (p.GetPDGCharge() != 0.0 && p.GetPDGMass() > 10.0*MeV);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline G4double G4hIonisationSTD::MinPrimaryEnergy(const G4ParticleDefinition*,
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const G4Material*,
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const G4Material*,
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G4double cut)
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{
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G4double x = 0.5*cut/electron_mass_c2;
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G4double y = electron_mass_c2/mass;
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G4double g = x*y + sqrt((1. + x)*(1. + x*y*y));
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return mass*(g - 1.0);
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return mass*(g - 1.0);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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@@ -120,10 +150,54 @@ inline G4double G4hIonisationSTD::MaxSecondaryEnergy(const G4DynamicParticle* dy
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G4double gamma= dynParticle->GetKineticEnergy()/mass + 1.0;
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G4double tmax = 2.0*electron_mass_c2*(gamma*gamma - 1.) /
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(1. + 2.0*gamma*ratio + ratio*ratio);
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return tmax;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#include "G4VSubCutoffProcessor.hh"
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inline G4std::vector<G4Track*>* G4hIonisationSTD::SecondariesAlongStep(
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const G4Step& step,
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G4double& tmax,
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G4double& eloss,
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G4double& kinEnergy)
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{
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G4std::vector<G4Track*>* newp = 0;
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if(subCutoff) {
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G4VSubCutoffProcessor* sp = SubCutoffProcessor(CurrentMaterialCutsCoupleIndex());
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if (sp) {
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G4VEmModel* model = SelectModel(kinEnergy);
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newp = sp->SampleSecondaries(step,tmax,eloss,model);
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}
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}
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return newp;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#include "G4VEmModel.hh"
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inline void G4hIonisationSTD::SecondariesPostStep(
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G4VEmModel* model,
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const G4MaterialCutsCouple* couple,
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const G4DynamicParticle* dp,
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G4double& tcut,
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G4double& kinEnergy)
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{
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G4DynamicParticle* delta = model->SampleSecondary(couple, dp, tcut, kinEnergy);
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if (delta) {
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aParticleChange.SetNumberOfSecondaries(1);
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aParticleChange.AddSecondary(delta);
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G4ThreeVector finalP = dp->GetMomentum();
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kinEnergy -= delta->GetKineticEnergy();
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finalP -= delta->GetMomentum();
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finalP = finalP.unit();
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aParticleChange.SetMomentumDirectionChange(finalP);
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#endif
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