Import Geant4 5.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 10:15:15 +02:00
parent 37fff30d2e
commit fbd4999cf7
4396 changed files with 56662 additions and 52446 deletions
@@ -29,10 +29,10 @@
// File name: G4eIonisationSTD
//
// Author: Laszlo Urban
//
//
// Creation date: 20.03.1997
//
// Modifications:
// Modifications:
//
// 10-02-00 modifications , new e.m. structure, L.Urban
// 03-08-01 new methods Store/Retrieve PhysicsTable (mma)
@@ -40,13 +40,17 @@
// 19-09-01 come back to previous ProcessName "eIoni"
// 29-10-01 all static functions no more inlined (mma)
// 07-01-02 new design of em processes (V.Ivanchenko)
// 26-12-02 Secondary production moved to derived classes (VI)
// 24-01-03 Make models region aware (V.Ivanchenko)
// 05-02-03 Fix compilation warnings (V.Ivanchenko)
// 13-02-03 SubCutoff regime is assigned to a region (V.Ivanchenko)
//
//
// Class Description:
// Class Description:
//
// This class manages the ionisation process for e-/e+
// it inherites from G4VContinuousDiscreteProcess via G4VEnergyLoss.
//
//
// -------------------------------------------------------------------
//
@@ -69,12 +73,27 @@ public:
G4eIonisationSTD(const G4String& name = "eIoni");
~G4eIonisationSTD();
G4bool IsApplicable(const G4ParticleDefinition& p);
virtual G4double MinPrimaryEnergy(const G4ParticleDefinition*,
const G4Material*, G4double cut);
virtual G4std::vector<G4Track*>* SecondariesAlongStep(
const G4Step&,
G4double&,
G4double&,
G4double&);
virtual void SecondariesPostStep(
G4VEmModel*,
const G4MaterialCutsCouple*,
const G4DynamicParticle*,
G4double&,
G4double&);
void SetSubCutoff(G4bool val);
void PrintInfoDefinition() const;
// Print out of the class parameters
@@ -88,11 +107,13 @@ private:
void InitialiseProcess();
// hide assignment operator
// hide assignment operator
G4eIonisationSTD & operator=(const G4eIonisationSTD &right);
G4eIonisationSTD(const G4eIonisationSTD&);
const G4ParticleDefinition* theElectron;
G4bool subCutoff;
G4bool isElectron;
};
@@ -101,7 +122,7 @@ private:
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4double G4eIonisationSTD::MinPrimaryEnergy(const G4ParticleDefinition*,
const G4Material*,
const G4Material*,
G4double cut)
{
G4double x = cut;
@@ -111,20 +132,62 @@ inline G4double G4eIonisationSTD::MinPrimaryEnergy(const G4ParticleDefinition*,
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4bool G4eIonisationSTD::IsApplicable(const G4ParticleDefinition& p)
inline G4bool G4eIonisationSTD::IsApplicable(const G4ParticleDefinition& p)
{
return (&p == G4Electron::Electron() || &p == G4Positron::Positron());
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4double G4eIonisationSTD::MaxSecondaryEnergy(const G4DynamicParticle* dp)
inline G4double G4eIonisationSTD::MaxSecondaryEnergy(const G4DynamicParticle* dp)
{
G4double tmax = dp->GetKineticEnergy();
if(isElectron) tmax *= 0.5;
return tmax;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
#include "G4VSubCutoffProcessor.hh"
inline G4std::vector<G4Track*>* G4eIonisationSTD::SecondariesAlongStep(
const G4Step& step,
G4double& tmax,
G4double& eloss,
G4double& kinEnergy)
{
G4std::vector<G4Track*>* newp = 0;
if(subCutoff) {
G4VSubCutoffProcessor* sp = SubCutoffProcessor(CurrentMaterialCutsCoupleIndex());
if (sp) {
G4VEmModel* model = SelectModel(kinEnergy);
newp = sp->SampleSecondaries(step,tmax,eloss,model);
}
}
return newp;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
#include "G4VEmModel.hh"
inline void G4eIonisationSTD::SecondariesPostStep(
G4VEmModel* model,
const G4MaterialCutsCouple* couple,
const G4DynamicParticle* dp,
G4double& tcut,
G4double& kinEnergy)
{
G4DynamicParticle* delta = model->SampleSecondary(couple, dp, tcut, kinEnergy);
aParticleChange.SetNumberOfSecondaries(1);
aParticleChange.AddSecondary(delta);
G4ThreeVector finalP = dp->GetMomentum();
kinEnergy -= delta->GetKineticEnergy();
finalP -= delta->GetMomentum();
finalP = finalP.unit();
aParticleChange.SetMomentumDirectionChange(finalP);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#endif