Import Geant4 5.1.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4VVisManager.hh,v 1.7 2002/11/20 14:46:00 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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// $Id: G4VVisManager.hh,v 1.8 2003/01/20 14:17:20 johna Exp $
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// GEANT4 tag $Name: geant4-05-01 $
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// John Allison 19/Oct/1996.
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//
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// Class Description:
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@@ -78,6 +78,8 @@ class G4Polymarker;
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class G4Polyhedron;
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class G4NURBS;
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class G4VSolid;
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class G4VHit;
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class G4VTrajectory;
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class G4LogicalVolume;
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class G4VPhysicalVolume;
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class G4VisAttributes;
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@@ -125,8 +127,19 @@ public: // With description
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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///////////////////////////////////////////////////////////////////////
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// Draw methods for Geant4 Geometry Objects as if they were
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// Visualization Primitives. Useful for representing hits.
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// Draw methods for Geant4 Objects as if they were Visualization
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// Primitives. Note that the visualization attributes needed in
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// some cases override any visualization attributes that are
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// associated with the object itself - thus you can, for example,
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// change the colour of a physical volume.
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virtual void Draw (const G4VHit&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4VTrajectory&, G4int i_mode = 0,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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// i_mode is a parameter that can be used to control the drawing of
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// the trajectory. See, e.g., G4VTrajectory::DrawTrajectory.
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virtual void Draw (const G4LogicalVolume&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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