Import Geant4 2.0.0 source tree
This commit is contained in:
@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VisCommandsSceneAdd.cc,v 1.9 1999/12/15 14:54:26 gunter Exp $
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// GEANT4 tag $Name: geant4-01-01 $
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// $Id: G4VisCommandsSceneAdd.cc,v 1.11 2000/05/19 09:17:56 johna Exp $
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// GEANT4 tag $Name: geant4-02-00 $
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// /vis/scene commands - John Allison 9th August 1998
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@@ -18,6 +18,8 @@
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#include "G4PhysicalVolumeModel.hh"
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#include "G4LogicalVolumeModel.hh"
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#include "G4ModelingParameters.hh"
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#include "G4HitsModel.hh"
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#include "G4TrajectoriesModel.hh"
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#include "G4PhysicalVolumeSearchScene.hh"
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#include "G4VGlobalFastSimulationManager.hh"
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#include "G4ParticleTable.hh"
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@@ -26,200 +28,10 @@
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#include "G4ApplicationState.hh"
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#include "G4UIcommand.hh"
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#include "G4UIcmdWithAString.hh"
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#include "G4UIcmdWithoutParameter.hh"
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#include "G4ios.hh"
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#include "g4std/strstream"
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////////////// /vis/scene/add/volume ///////////////////////////////////////
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G4VisCommandSceneAddVolume::G4VisCommandSceneAddVolume () {
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G4bool omitable;
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fpCommand = new G4UIcommand ("/vis/scene/add/volume", this);
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fpCommand -> AvailableForStates (Idle, GeomClosed);
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fpCommand -> SetGuidance
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("/vis/scene/add/volume [<physical-volume-name>] [<copy-no>] [<depth-of-descending>]");
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fpCommand -> SetGuidance ("Adds a physical volume to the current scene.");
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fpCommand -> SetGuidance
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("1st parameter: volume name (default \"world\").");
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// fpCommand -> SetGuidance // Not implemented - should be in geom?
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// (" \"list\" to list all volumes.");
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fpCommand -> SetGuidance
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("2nd parameter: copy number (default 0).");
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fpCommand -> SetGuidance
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("3rd parameter: depth of descending geometry hierarchy"
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" (default G4Scene::UNLIMITED (-1)).");
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G4UIparameter* parameter;
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parameter = new G4UIparameter ("volume", 's', omitable = true);
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parameter -> SetDefaultValue ("world");
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fpCommand -> SetParameter (parameter);
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parameter = new G4UIparameter ("copy-no", 'i', omitable = true);
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parameter -> SetDefaultValue (0);
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fpCommand -> SetParameter (parameter);
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parameter = new G4UIparameter ("depth", 'i', omitable = true);
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parameter -> SetDefaultValue (G4Scene::UNLIMITED);
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fpCommand -> SetParameter (parameter);
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}
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G4VisCommandSceneAddVolume::~G4VisCommandSceneAddVolume () {
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delete fpCommand;
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}
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G4String G4VisCommandSceneAddVolume::GetCurrentValue (G4UIcommand* command) {
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return "world 0 -1";
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}
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void G4VisCommandSceneAddVolume::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4SceneList& sceneList = fpVisManager -> SetSceneList ();
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if (sceneList.isEmpty ()) {
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G4cout << "No scenes - please create one before adding anything."
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<< G4endl;
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return;
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}
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G4String name;
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G4int copyNo;
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G4int requestedDepthOfDescent;
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const char* s = newValue;
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G4std::istrstream is ((char*)s);
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is >> name >> copyNo >> requestedDepthOfDescent;
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G4VPhysicalVolume* world =
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G4TransportationManager::GetTransportationManager ()
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-> GetNavigatorForTracking () -> GetWorldVolume ();
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G4PhysicalVolumeModel* model = 0;
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G4VPhysicalVolume* foundVolume = 0;
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G4int foundDepth = 0;
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if (name == "world") {
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if (world) {
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model = new G4PhysicalVolumeModel (world);
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foundVolume = world;
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}
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else {
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G4cerr << "G4VisCommandSceneAddVolume::SetNewValue: *** ERROR ***"
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<< "\n No world - shouldn't happen if G4ApplicationState is"
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<< " being properly handled!!" << G4endl;
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}
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}
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else {
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// Create search scene, model and modeling parameters with
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// long-enough life...
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G4PhysicalVolumeSearchScene searchScene (name, copyNo);
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G4PhysicalVolumeModel searchModel (world);
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G4ModelingParameters mp;
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searchModel.SetModelingParameters (&mp);
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// Initiate search...
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searchModel.DescribeYourselfTo (searchScene);
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// OK, what have we got...?
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foundVolume = searchScene.GetFoundVolume ();
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const G4Transform3D&
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transformation = searchScene.GetFoundTransformation ();
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foundDepth = searchScene.GetFoundDepth ();
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if (foundVolume) {
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model = new G4PhysicalVolumeModel (foundVolume,
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requestedDepthOfDescent,
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transformation);
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}
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else {
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G4cout << "Volume \"" << name << "\", copy no. " << copyNo
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<< " not found." << G4endl;
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}
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}
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if (model) {
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G4Scene* pScene = fpVisManager -> GetCurrentScene ();
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const G4String& currentSceneName = pScene -> GetName ();
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G4bool successful = pScene -> AddRunDurationModel (model);
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UpdateVisManagerScene (currentSceneName);
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if (successful) {
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G4cout << "First occurrence of \"" << foundVolume -> GetName ()
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<< "\", copy no. " << copyNo
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<< ", found at depth " << foundDepth
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<< ",\n with further requested depth of descent "
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<< requestedDepthOfDescent
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<< ", has been added to scene \"" << currentSceneName << "\""
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<< G4endl;
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}
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}
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}
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////////////// /vis/scene/add/logicalVolume ///////////////////////////////////////
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G4VisCommandSceneAddLogicalVolume::G4VisCommandSceneAddLogicalVolume () {
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G4bool omitable;
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fpCommand = new G4UIcommand ("/vis/scene/add/logicalVolume", this);
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fpCommand -> AvailableForStates (Idle, GeomClosed);
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fpCommand -> SetGuidance
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("/vis/scene/add/logicalVolume <logical-volume-name> [<depth-of-descending>]");
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fpCommand -> SetGuidance ("Adds a logical volume to the current scene.");
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fpCommand -> SetGuidance
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("1st parameter: volume name.");
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// fpCommand -> SetGuidance // Not implemented - should be in geom?
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// (" \"list\" to list all volumes.");
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fpCommand -> SetGuidance
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("2nd parameter: depth of descending geometry hierarchy (default 1).");
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G4UIparameter* parameter;
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parameter = new G4UIparameter ("volume", 's', omitable = false);
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fpCommand -> SetParameter (parameter);
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parameter = new G4UIparameter ("depth", 'i', omitable = true);
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parameter -> SetDefaultValue (1);
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fpCommand -> SetParameter (parameter);
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}
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G4VisCommandSceneAddLogicalVolume::~G4VisCommandSceneAddLogicalVolume () {
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delete fpCommand;
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}
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G4String G4VisCommandSceneAddLogicalVolume::GetCurrentValue (G4UIcommand*) {
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return "";
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}
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void G4VisCommandSceneAddLogicalVolume::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4SceneList& sceneList = fpVisManager -> SetSceneList ();
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if (sceneList.isEmpty ()) {
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G4cout << "No scenes - please create one before adding anything."
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<< G4endl;
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return;
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}
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G4String name;
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G4int requestedDepthOfDescent;
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const char* s = newValue;
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G4std::istrstream is ((char*)s);
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is >> name >> requestedDepthOfDescent;
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G4LogicalVolumeStore *pLVStore = G4LogicalVolumeStore::GetInstance();
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int nLV = pLVStore -> entries ();
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int iLV;
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G4LogicalVolume* pLV;
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for (iLV = 0; iLV < nLV; iLV++ ) {
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pLV = (*pLVStore) [iLV];
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if (pLV -> GetName () == name) break;
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}
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if (iLV == nLV) {
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G4cout << "Logical volume " << name
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<< " not found in logical volume Store." << G4endl;
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return;
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}
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G4VModel* model = new G4LogicalVolumeModel (pLV, requestedDepthOfDescent);
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G4Scene* pScene = fpVisManager -> GetCurrentScene ();
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const G4String& currentSceneName = pScene -> GetName ();
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G4bool succesful = pScene -> AddRunDurationModel (model);
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UpdateVisManagerScene (currentSceneName);
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if (succesful) {
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G4cout << "Logical volume \"" << pLV -> GetName ()
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<< " with requested depth of descent "
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<< requestedDepthOfDescent
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<< ",\n has been added to scene \"" << currentSceneName << "\""
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<< G4endl;
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}
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}
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////////////// /vis/scene/add/ghosts ///////////////////////////////////////
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@@ -304,3 +116,275 @@ void G4VisCommandSceneAddGhosts::SetNewValue (G4UIcommand* command,
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}
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else G4cout << "There are no ghosts for \""<<newValue<<"\""<<G4endl;
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}
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////////////// /vis/scene/add/hits ///////////////////////////////////////
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G4VisCommandSceneAddHits::G4VisCommandSceneAddHits () {
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fpCommand = new G4UIcmdWithoutParameter ("/vis/scene/add/hits", this);
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fpCommand -> AvailableForStates (Idle, GeomClosed);
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fpCommand -> SetGuidance
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("Adds hits to current scene.");
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fpCommand -> SetGuidance
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("Hits are drawn at end of event when the scene in which"
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" they are added is current.");
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}
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G4VisCommandSceneAddHits::~G4VisCommandSceneAddHits () {
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delete fpCommand;
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}
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G4String G4VisCommandSceneAddHits::GetCurrentValue (G4UIcommand* command) {
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return "";
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}
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void G4VisCommandSceneAddHits::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4SceneList& list = fpVisManager -> SetSceneList ();
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if (list.isEmpty ()) {
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G4cout << "No scenes - please create one before adding anything."
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<< G4endl;
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return;
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}
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G4HitsModel* model = new G4HitsModel;
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G4Scene* pCurrentScene = fpVisManager -> GetCurrentScene ();
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const G4String& currentSceneName = pCurrentScene -> GetName ();
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pCurrentScene -> AddEndOfEventModel (model);
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G4cout << "Hits will be drawn in scene \""
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<< currentSceneName << "\"."
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<< G4endl;
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}
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////////////// /vis/scene/add/logicalVolume //////////////////////////////////
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G4VisCommandSceneAddLogicalVolume::G4VisCommandSceneAddLogicalVolume () {
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G4bool omitable;
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fpCommand = new G4UIcommand ("/vis/scene/add/logicalVolume", this);
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fpCommand -> AvailableForStates (Idle, GeomClosed);
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fpCommand -> SetGuidance
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("/vis/scene/add/logicalVolume <logical-volume-name>"
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" [<depth-of-descending>]");
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fpCommand -> SetGuidance ("Adds a logical volume to the current scene.");
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fpCommand -> SetGuidance
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("1st parameter: volume name.");
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// fpCommand -> SetGuidance // Not implemented - should be in geom?
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// (" \"list\" to list all volumes.");
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fpCommand -> SetGuidance
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("2nd parameter: depth of descending geometry hierarchy (default 1).");
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G4UIparameter* parameter;
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parameter = new G4UIparameter ("volume", 's', omitable = false);
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fpCommand -> SetParameter (parameter);
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parameter = new G4UIparameter ("depth", 'i', omitable = true);
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parameter -> SetDefaultValue (1);
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fpCommand -> SetParameter (parameter);
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}
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G4VisCommandSceneAddLogicalVolume::~G4VisCommandSceneAddLogicalVolume () {
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delete fpCommand;
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}
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G4String G4VisCommandSceneAddLogicalVolume::GetCurrentValue (G4UIcommand*) {
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return "";
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}
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void G4VisCommandSceneAddLogicalVolume::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4SceneList& sceneList = fpVisManager -> SetSceneList ();
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if (sceneList.isEmpty ()) {
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G4cout << "No scenes - please create one before adding anything."
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<< G4endl;
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return;
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}
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G4String name;
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G4int requestedDepthOfDescent;
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const char* s = newValue;
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G4std::istrstream is ((char*)s);
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is >> name >> requestedDepthOfDescent;
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G4LogicalVolumeStore *pLVStore = G4LogicalVolumeStore::GetInstance();
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int nLV = pLVStore -> entries ();
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int iLV;
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G4LogicalVolume* pLV;
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for (iLV = 0; iLV < nLV; iLV++ ) {
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pLV = (*pLVStore) [iLV];
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if (pLV -> GetName () == name) break;
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}
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if (iLV == nLV) {
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G4cout << "Logical volume " << name
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<< " not found in logical volume Store." << G4endl;
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return;
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}
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G4VModel* model = new G4LogicalVolumeModel (pLV, requestedDepthOfDescent);
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G4Scene* pScene = fpVisManager -> GetCurrentScene ();
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const G4String& currentSceneName = pScene -> GetName ();
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G4bool succesful = pScene -> AddRunDurationModel (model);
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UpdateVisManagerScene (currentSceneName);
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if (succesful) {
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G4cout << "Logical volume \"" << pLV -> GetName ()
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<< " with requested depth of descent "
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<< requestedDepthOfDescent
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<< ",\n has been added to scene \"" << currentSceneName << "\""
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<< G4endl;
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}
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}
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////////////// /vis/scene/add/trajectories ///////////////////////////////////
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G4VisCommandSceneAddTrajectories::G4VisCommandSceneAddTrajectories () {
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fpCommand = new G4UIcmdWithoutParameter
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("/vis/scene/add/trajectories", this);
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fpCommand -> AvailableForStates (Idle, GeomClosed);
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fpCommand -> SetGuidance
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("Adds trajectories to current scene.");
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fpCommand -> SetGuidance
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("Trajectories are drawn at end of event when the scene in which"
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" they are added is current.");
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}
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G4VisCommandSceneAddTrajectories::~G4VisCommandSceneAddTrajectories () {
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delete fpCommand;
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}
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G4String G4VisCommandSceneAddTrajectories::GetCurrentValue (G4UIcommand* command) {
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return "";
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}
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void G4VisCommandSceneAddTrajectories::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4SceneList& list = fpVisManager -> SetSceneList ();
|
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if (list.isEmpty ()) {
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G4cout << "No scenes - please create one before adding anything."
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<< G4endl;
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return;
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}
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G4TrajectoriesModel* model = new G4TrajectoriesModel;
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G4Scene* pCurrentScene = fpVisManager -> GetCurrentScene ();
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const G4String& currentSceneName = pCurrentScene -> GetName ();
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pCurrentScene -> AddEndOfEventModel (model);
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G4cout << "Trajectories will be drawn in scene \""
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<< currentSceneName << "\"."
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<< G4endl;
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}
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////////////// /vis/scene/add/volume ///////////////////////////////////////
|
||||
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G4VisCommandSceneAddVolume::G4VisCommandSceneAddVolume () {
|
||||
G4bool omitable;
|
||||
fpCommand = new G4UIcommand ("/vis/scene/add/volume", this);
|
||||
fpCommand -> AvailableForStates (Idle, GeomClosed);
|
||||
fpCommand -> SetGuidance
|
||||
("/vis/scene/add/volume [<physical-volume-name>] [<copy-no>] [<depth-of-descending>]");
|
||||
fpCommand -> SetGuidance ("Adds a physical volume to the current scene.");
|
||||
fpCommand -> SetGuidance
|
||||
("1st parameter: volume name (default \"world\").");
|
||||
// fpCommand -> SetGuidance // Not implemented - should be in geom?
|
||||
// (" \"list\" to list all volumes.");
|
||||
fpCommand -> SetGuidance
|
||||
("2nd parameter: copy number (default 0).");
|
||||
fpCommand -> SetGuidance
|
||||
("3rd parameter: depth of descending geometry hierarchy"
|
||||
" (default G4Scene::UNLIMITED (-1)).");
|
||||
G4UIparameter* parameter;
|
||||
parameter = new G4UIparameter ("volume", 's', omitable = true);
|
||||
parameter -> SetDefaultValue ("world");
|
||||
fpCommand -> SetParameter (parameter);
|
||||
parameter = new G4UIparameter ("copy-no", 'i', omitable = true);
|
||||
parameter -> SetDefaultValue (0);
|
||||
fpCommand -> SetParameter (parameter);
|
||||
parameter = new G4UIparameter ("depth", 'i', omitable = true);
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||||
parameter -> SetDefaultValue (G4Scene::UNLIMITED);
|
||||
fpCommand -> SetParameter (parameter);
|
||||
}
|
||||
|
||||
G4VisCommandSceneAddVolume::~G4VisCommandSceneAddVolume () {
|
||||
delete fpCommand;
|
||||
}
|
||||
|
||||
G4String G4VisCommandSceneAddVolume::GetCurrentValue (G4UIcommand* command) {
|
||||
return "world 0 -1";
|
||||
}
|
||||
|
||||
void G4VisCommandSceneAddVolume::SetNewValue (G4UIcommand* command,
|
||||
G4String newValue) {
|
||||
G4SceneList& sceneList = fpVisManager -> SetSceneList ();
|
||||
if (sceneList.isEmpty ()) {
|
||||
G4cout << "No scenes - please create one before adding anything."
|
||||
<< G4endl;
|
||||
return;
|
||||
}
|
||||
|
||||
G4String name;
|
||||
G4int copyNo;
|
||||
G4int requestedDepthOfDescent;
|
||||
const char* s = newValue;
|
||||
G4std::istrstream is ((char*)s);
|
||||
is >> name >> copyNo >> requestedDepthOfDescent;
|
||||
G4VPhysicalVolume* world =
|
||||
G4TransportationManager::GetTransportationManager ()
|
||||
-> GetNavigatorForTracking () -> GetWorldVolume ();
|
||||
G4PhysicalVolumeModel* model = 0;
|
||||
G4VPhysicalVolume* foundVolume = 0;
|
||||
G4int foundDepth = 0;
|
||||
|
||||
if (name == "world") {
|
||||
if (world) {
|
||||
model = new G4PhysicalVolumeModel (world);
|
||||
foundVolume = world;
|
||||
}
|
||||
else {
|
||||
G4cerr << "G4VisCommandSceneAddVolume::SetNewValue: *** ERROR ***"
|
||||
<< "\n No world - shouldn't happen if G4ApplicationState is"
|
||||
<< " being properly noted!!" << G4endl;
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
// Create search scene, model and modeling parameters with
|
||||
// long-enough life...
|
||||
G4PhysicalVolumeSearchScene searchScene (name, copyNo);
|
||||
G4PhysicalVolumeModel searchModel (world);
|
||||
G4ModelingParameters mp;
|
||||
searchModel.SetModelingParameters (&mp);
|
||||
|
||||
// Initiate search...
|
||||
searchModel.DescribeYourselfTo (searchScene);
|
||||
|
||||
// OK, what have we got...?
|
||||
foundVolume = searchScene.GetFoundVolume ();
|
||||
foundDepth = searchScene.GetFoundDepth ();
|
||||
//const G4Transform3D&
|
||||
// transformation = searchScene.GetFoundTransformation ();
|
||||
// Note: a physical volume carries its own transformation and
|
||||
// does not need an additional model transformation.
|
||||
|
||||
if (foundVolume) {
|
||||
model = new G4PhysicalVolumeModel (foundVolume,
|
||||
requestedDepthOfDescent);
|
||||
}
|
||||
else {
|
||||
G4cout << "Volume \"" << name << "\", copy no. " << copyNo
|
||||
<< " not found." << G4endl;
|
||||
}
|
||||
}
|
||||
|
||||
if (model) {
|
||||
G4Scene* pScene = fpVisManager -> GetCurrentScene ();
|
||||
const G4String& currentSceneName = pScene -> GetName ();
|
||||
G4bool successful = pScene -> AddRunDurationModel (model);
|
||||
UpdateVisManagerScene (currentSceneName);
|
||||
if (successful) {
|
||||
G4cout << "First occurrence of \"" << foundVolume -> GetName ()
|
||||
<< "\", copy no. " << copyNo
|
||||
<< ", found at depth " << foundDepth
|
||||
<< ",\n with further requested depth of descent "
|
||||
<< requestedDepthOfDescent
|
||||
<< ", has been added to scene \"" << currentSceneName << "\""
|
||||
<< G4endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user