Import Geant4 2.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:42:07 +02:00
parent 103bda00c8
commit e7d7193284
3106 changed files with 171117 additions and 90550 deletions
@@ -0,0 +1,122 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VisCommandsCompound.cc,v 1.4 2000/06/07 08:43:28 johna Exp $
// GEANT4 tag $Name: geant4-02-00 $
// Compound /vis/ commands - John Allison 15th May 2000
#include "G4VisCommandsCompound.hh"
#include "G4VisManager.hh"
#include "G4UImanager.hh"
#include "G4UIcmdWithAString.hh"
////////////// /vis/drawVolume ///////////////////////////////////////
G4VisCommandDrawVolume::G4VisCommandDrawVolume() {
G4bool omitable;
fpCommand = new G4UIcmdWithAString("/vis/drawVolume", this);
fpCommand->AvailableForStates(Idle, GeomClosed);
fpCommand->SetGuidance("/vis/drawVolume [<physical-volume-name>]");
fpCommand->SetGuidance("Default: world volume");
fpCommand->SetGuidance
("Creates a scene consisting of this physical volume and asks the"
"\n current viewer to draw it.");
fpCommand->SetGuidance("The scene becomes current.");
fpCommand->SetParameterName("physical-volume-name", omitable = true);
fpCommand->SetDefaultValue("world");
}
G4VisCommandDrawVolume::~G4VisCommandDrawVolume() {
delete fpCommand;
}
void G4VisCommandDrawVolume::SetNewValue
(G4UIcommand* command, G4String newValue) {
G4UImanager* UImanager = G4UImanager::GetUIpointer();
G4int keepVerbose = UImanager->GetVerboseLevel();
UImanager->SetVerboseLevel(2);
UImanager->ApplyCommand("/vis/scene/create");
UImanager->ApplyCommand("/vis/scene/add/volume " + newValue);
UImanager->ApplyCommand("/vis/sceneHandler/attach");
UImanager->ApplyCommand("/vis/viewer/refresh");
UImanager->ApplyCommand("/vis/viewer/update");
UImanager->SetVerboseLevel(keepVerbose);
}
////////////// /vis/open ///////////////////////////////////////
G4VisCommandOpen::G4VisCommandOpen() {
G4bool omitable;
fpCommand = new G4UIcmdWithAString("/vis/open", this);
fpCommand->SetGuidance("/vis/open <graphics-system-name>");
fpCommand->SetGuidance
("For this graphics system, creates a scene handler ready for drawing.");
fpCommand->SetGuidance("The scene handler becomes current.");
fpCommand->SetGuidance("The scene handler name is auto-generated.");
fpCommand->SetParameterName("graphics-system-name", omitable = false);
const G4GraphicsSystemList& gslist =
fpVisManager->GetAvailableGraphicsSystems();
G4String candidates;
for (int igslist = 0; igslist < gslist.entries(); igslist++) {
const G4String& name = gslist(igslist)->GetName();
const G4String& nickname = gslist(igslist)->GetNickname();
if (nickname.isNull()) {
candidates += name;
}
else {
candidates += nickname;
}
candidates += " ";
}
candidates = candidates.strip();
fpCommand->SetCandidates(candidates);
}
G4VisCommandOpen::~G4VisCommandOpen() {
delete fpCommand;
}
void G4VisCommandOpen::SetNewValue (G4UIcommand* command, G4String newValue) {
G4UImanager* UImanager = G4UImanager::GetUIpointer();
UImanager->ApplyCommand("/vis/sceneHandler/create " + newValue);
UImanager->ApplyCommand("/vis/viewer/create");
}
////////////// /vis/specify ///////////////////////////////////////
G4VisCommandSpecify::G4VisCommandSpecify() {
G4bool omitable;
fpCommand = new G4UIcmdWithAString("/vis/specify", this);
fpCommand->AvailableForStates(Idle, GeomClosed);
fpCommand->SetGuidance("/vis/specify <logical-volume-name>");
fpCommand->SetGuidance
("Creates a scene consisting of this logical volume and asks the"
"\n current viewer to draw it and the geometry to print the"
"\n specification.");
fpCommand->SetGuidance("The scene becomes current.");
fpCommand->SetParameterName("logical-volume-name", omitable = false);
}
G4VisCommandSpecify::~G4VisCommandSpecify() {
delete fpCommand;
}
void G4VisCommandSpecify::SetNewValue
(G4UIcommand* command, G4String newValue) {
G4UImanager* UImanager = G4UImanager::GetUIpointer();
G4int keepVerbose = UImanager->GetVerboseLevel();
UImanager->SetVerboseLevel(2);
UImanager->ApplyCommand("/vis/scene/create");
UImanager->ApplyCommand("/vis/scene/add/logicalVolume " + newValue);
UImanager->ApplyCommand("/vis/sceneHandler/attach");
UImanager->ApplyCommand("/vis/viewer/refresh");
UImanager->ApplyCommand("/vis/viewer/update");
UImanager->ApplyCommand("/geometry/print " + newValue);
UImanager->SetVerboseLevel(keepVerbose);
}