Import Geant4 2.0.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VSceneHandler.hh,v 1.9 1999/12/15 14:54:19 gunter Exp $
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// GEANT4 tag $Name: geant4-01-01 $
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// $Id: G4VSceneHandler.hh,v 1.11 2000/05/02 09:49:27 johna Exp $
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// GEANT4 tag $Name: geant4-02-00 $
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//
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//
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// John Allison 19th July 1996.
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@@ -23,31 +23,18 @@
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#include "globals.hh"
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#include "G4VGraphicsScene.hh"
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#include "G4Scene.hh"
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#include "G4ViewerList.hh"
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#include "G4ViewParameters.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Tubs.hh"
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#include "G4Trd.hh"
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#include "G4Trap.hh"
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#include "G4Sphere.hh"
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#include "G4Para.hh"
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#include "G4Torus.hh"
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#include "G4Polycone.hh"
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#include "G4Polyhedra.hh"
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#include "G4Transform3D.hh"
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#include "G4VModel.hh"
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class G4VGraphicsSystem;
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class G4Scene;
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class G4VViewer;
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class G4VSolid;
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class G4VisAttributes;
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class G4Colour;
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class G4Visible;
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class G4VSolid;
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class G4ModelingParameters;
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class G4VModel;
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class G4VGraphicsSystem;
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class G4LogicalVolume;
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class G4VPhysicalVolume;
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class G4VSceneHandler: public G4VGraphicsScene {
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@@ -160,7 +147,7 @@ public: // With description
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// Access functions.
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const G4String& GetName () const;
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void SetName (const G4String&);
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G4int GetSceneId () const;
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G4int GetSceneHandlerId () const;
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G4int GetViewCount () const;
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G4VGraphicsSystem* GetGraphicsSystem () const;
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G4Scene* GetScene () const;
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@@ -248,13 +235,13 @@ protected:
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//////////////////////////////////////////////////////////////
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// Data members
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G4VGraphicsSystem& fSystem; // Graphics system.
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const G4int fSceneId; // Id of this instance.
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G4VGraphicsSystem& fSystem; // Graphics system.
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const G4int fSceneHandlerId; // Id of this instance.
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G4String fName;
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G4int fViewCount; // To determine view ids.
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G4ViewerList fViewerList; // Viewers.
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G4VViewer* fpViewer; // Current viewer.
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G4Scene* fpScene; // Scene for this scene handler.
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G4int fViewCount; // To determine view ids.
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G4ViewerList fViewerList; // Viewers.
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G4VViewer* fpViewer; // Current viewer.
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G4Scene* fpScene; // Scene for this scene handler.
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//////////////////////////////////////////////////////////////
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// Workspace...
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