Import Geant4 2.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:42:07 +02:00
parent 103bda00c8
commit e7d7193284
3106 changed files with 171117 additions and 90550 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VSceneHandler.hh,v 1.9 1999/12/15 14:54:19 gunter Exp $
// GEANT4 tag $Name: geant4-01-01 $
// $Id: G4VSceneHandler.hh,v 1.11 2000/05/02 09:49:27 johna Exp $
// GEANT4 tag $Name: geant4-02-00 $
//
//
// John Allison 19th July 1996.
@@ -23,31 +23,18 @@
#include "globals.hh"
#include "G4VGraphicsScene.hh"
#include "G4Scene.hh"
#include "G4ViewerList.hh"
#include "G4ViewParameters.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Tubs.hh"
#include "G4Trd.hh"
#include "G4Trap.hh"
#include "G4Sphere.hh"
#include "G4Para.hh"
#include "G4Torus.hh"
#include "G4Polycone.hh"
#include "G4Polyhedra.hh"
#include "G4Transform3D.hh"
#include "G4VModel.hh"
class G4VGraphicsSystem;
class G4Scene;
class G4VViewer;
class G4VSolid;
class G4VisAttributes;
class G4Colour;
class G4Visible;
class G4VSolid;
class G4ModelingParameters;
class G4VModel;
class G4VGraphicsSystem;
class G4LogicalVolume;
class G4VPhysicalVolume;
class G4VSceneHandler: public G4VGraphicsScene {
@@ -160,7 +147,7 @@ public: // With description
// Access functions.
const G4String& GetName () const;
void SetName (const G4String&);
G4int GetSceneId () const;
G4int GetSceneHandlerId () const;
G4int GetViewCount () const;
G4VGraphicsSystem* GetGraphicsSystem () const;
G4Scene* GetScene () const;
@@ -248,13 +235,13 @@ protected:
//////////////////////////////////////////////////////////////
// Data members
G4VGraphicsSystem& fSystem; // Graphics system.
const G4int fSceneId; // Id of this instance.
G4VGraphicsSystem& fSystem; // Graphics system.
const G4int fSceneHandlerId; // Id of this instance.
G4String fName;
G4int fViewCount; // To determine view ids.
G4ViewerList fViewerList; // Viewers.
G4VViewer* fpViewer; // Current viewer.
G4Scene* fpScene; // Scene for this scene handler.
G4int fViewCount; // To determine view ids.
G4ViewerList fViewerList; // Viewers.
G4VViewer* fpViewer; // Current viewer.
G4Scene* fpScene; // Scene for this scene handler.
//////////////////////////////////////////////////////////////
// Workspace...